Author Topic: Vasudan Cruiser, or my attempt at one and other ships too  (Read 7074 times)

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Offline Droid803

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Re: Vasudan Cruiser, or my attempt at one
But Typhon was supposed to, not to mention it actual DPS may be close (IIRC) to BGreen.

Fixed. And no. It wasn't. Its not used by anything. Its not written anywhere that it was.
The Hattie uses Fusion Mortars.

Also,

BGreen Sustained DPS: 880
LTerSlash Sustained DPS: 182
V. Flux Cannon DPS: 100

Just No.

The only beam its better than is the SGreen.
And everything is better than the SGreen.
(´・ω・`)
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Offline Dragon

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Re: Vasudan Cruiser, or my attempt at one
OK, right. Typhon is the "mythological monster" and Typhoon is "cyclone".
I must have confused it's DPS with SSLs (or mixed the beams up).
As for it being intended for Typhon, I read that at some point in developement it was supposed to be mounted where FighterKillers were in FS1, but it was dropped, making Typhon a complete pushover it was in FS1. It's been mentioned multiple times on forums.

 

Offline Qent

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Re: Vasudan Cruiser, or my attempt at one
But Typhon was supposed to, not to mention it actual DPS may be close (IIRC) to BGreen.

Fixed. And no. It wasn't. Its not used by anything. Its not written anywhere that it was.
The Hattie uses Fusion Mortars.

Also,

BGreen Sustained DPS: 880
LTerSlash Sustained DPS: 182
V. Flux Cannon DPS: 100

Just No.

The only beam its better than is the SGreen.
And everything is better than the SGreen.

From the Typhon's entry in ships.tbl (in FS2, but w/e):
Code: [Select]
$Subsystem:                     turret07,0.125,0.5
$Default SBanks:        ( "FighterKiller" )
;should be VasudanFlux
$Subsystem:                     turret08,0.125,0.5
$Default SBanks:        ( "FighterKiller" )
;should be VasudanFlux
Make of that what you will.

Also since the Vasudan Flux Cannon has a blast radius, its DPS is 200 not 100. Okay, still not much, but at least it's also stronger than the SRed. :P

But it only has a 1000m range, so I wouldn't really like it on a destroyer. Or 1200. Still... meh.
« Last Edit: March 11, 2011, 11:12:19 pm by Qent »

 

Offline Black Wolf

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Re: Vasudan Cruiser, or my attempt at one
How long were you planning on making it?
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Re: Vasudan Cruiser, or my attempt at one
How long? Good question!  :D

Since this is a Cruiser, I would like to place this somewhewre in the Deimos/Sobek size. What do you all think? Too small? Should be a bit bigger?   :doubt:
As for the Flux Cannons, why not! I can add several of them on the hull too.....er....ok, what does a Vasudan Flux Cannon look like?  :wtf:

I worked some more on it, but last night it was fighting me tooth and nail after I deleted the Fighter bays. rebuilding the area was really a fun job NOT!  :hopping:

I put it away and went back to my Light Vasudan Cruiser I have and it's coming along nicely in my opinion. This Light Cruiser's main role should be Convoy Escort and as such, will be packed with Anti-Fighter/Bomber turrets and missiles. Yes you do see 3 small beam weapons and they are for ship-to-ship defence.
















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Offline Dragon

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Re: Vasudan Cruiser, or my attempt at one
Call it a Corvette if you want to go for Deimos/Sobek size (and upgun it, SVas beams are too small for main guns on a Corvette).
Sanctus is a Corvette sized Cruiser, but it's an exception rather than a rule.

 

Offline Thaeris

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Re: Vasudan Cruiser, or my attempt at one and other ships too
I like where your models are going, here! However, I will note that some of the geometry on the last ship is approaching a messy appearance where the curvature converges.
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Offline Rampage

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Re: Vasudan Cruiser, or my attempt at one and other ships too
I spot unnecessary polygons... :nervous:

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Offline headdie

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Re: Vasudan Cruiser, or my attempt at one and other ships too
Quick refresher on FS ship scaling and roles (length based on canon ships)

Cruiser - 190 to 349 meters, usually lightly armed and orientated towards anti fighter and general escort duty
Corvette - 608 to 724 meters, usually heavily armed and used in assault, anti cap warfare and high value escort
Destroyer - 2023 to 2346 meters, very heavily armed mobile bases with fighter carrying capacity and command and control facility's for their attendant formation and are the pinnacle of the standard navy

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Offline Qent

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Re: Vasudan Cruiser, or my attempt at one and other ships too
As for the Flux Cannons, why not! I can add several of them on the hull too.....er....ok, what does a Vasudan Flux Cannon look like?  :wtf:
Vasudan Flux Cannons shoot huge dumbfire bombs. The projectiles use the same model as the Tsunami and Rebel Bomb.

 

Offline Thaeris

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Re: Vasudan Cruiser, or my attempt at one and other ships too
If you do get the flux cannon working, it would be really neat if the FSU would consider upgrading the weapon. I'd love to see a scalyVasudan-ish bomb with a yellow-green trail sailing out of those missile launchers at other ships.

:D
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Re: Vasudan Cruiser, or my attempt at one and other ships too
Yes the Polys are a mess, and yes again I'll be cleaning up the model after I got the final shape set. Some areas looks scary I know and I hope I can pull it off cleaning it up.

As for the flux cannon, didnt Trashman have something like that? or am I thinking of someone else? (scratches head)

Thanks for the table info on the ship lengths.....now I need to figure out what size my ships are in my program. Humm....
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Offline Qent

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Re: Vasudan Cruiser, or my attempt at one and other ships too
The Wepawet? Its missiles are a good bit bigger IIRC.

 

Offline Nohiki

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Re: Vasudan Cruiser, or my attempt at one and other ships too
I like the design, a vasudan cruiser that seem to match aeolus in purpose AND power would be nice.

 

Offline Black Wolf

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Re: Vasudan Cruiser, or my attempt at one and other ships too
Second model looks a bit more like a Terran-Vasudan model, but that's not a bad thing if it's being built post-Capella.
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Re: Vasudan Cruiser, or my attempt at one and other ships too
Yes both my designs are Post Capella time line. After I figure out how to make them into a POF file starting from Wings 3D, then I'll see about this Vasudan Flux Cannon thing. What scares me is making the turrets work and I think I'll pass this off to someone later IF and I mean IF I cant figure that part out.
Don't get me started on UV mapping as I have not done so yet. I'll UV map my Missiles first before even considering these ships.

Next ship I'll do will be a Science Cruiser with a small ship Bay for smaller craft and yes this will also have some defensive protection against both Fighters and Bombers. The size will be between a Corvette and a Cruiser so it can have a small auxiliary support craft bay.  Afterall, when you get all that valuable information and artifacts, you don't wanna lose one of these critical ships do ya? :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Vasudan Cruiser, or my attempt at one and other ships too
It's me again!   :D
OK! I think I'm completed with the design construction and these images are it's current state.
This Vasudan Cruiser (I don't think it's a light one anymore due to the number of weapons? yes/no?) has 8 twin barrelled Flak cannon turrets, 18 Direct Beam and Missile placements which will be split between SVas (4), Vslash (4) and Fighterkiller weapons.  :eek2:

Finally, we have the main weapons which there are 5 Direct Beam placements. two front, one rear and one on each side in the middle of the ship. What they are armed with I don't know at the moment.  :doubt:

Now, my initial feeling is I may have too many weapon placements on this for a Light Cruiser class? Keep in mind this ship is POST CAPALLA and would incorporate lessons learned and advancements, etc.
So please think about it and give me your opinions about weapon placements, numbers etc. if you wish too as this is just my initial thinking on weapons placement.

Thanks!  :yes:

Lastly......Anyone got an idea what to name this class of ship?  :confused:







Twin Barrelled Flak Cannon Turret


One of the Main Beam weapon placements shown mounted on the side of the ship


One of the Direct Beam/Missile placements


Front of ship showing two of the Main Beam weapons


Top View


Port Side View


Bottom View

« Last Edit: March 15, 2011, 09:55:35 pm by Jadehawk »
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Offline General Battuta

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Re: Vasudan Cruiser, or my attempt at one and other ships too
and MY axe

 

Offline Luis Dias

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Re: Vasudan Cruiser, or my attempt at one and other ships too
Small thing. Your curves are quite polygonal. This will be noticed in-game. Of course, you can maintain it that way, but we are in 2011, so I think you could try to make it really curved.

I am looking at the right side of the "axe" (last picture), as GB calls it, where more vertices would have to be added, and specially to the left-side, where you already have the vertices, but they are not used to make the curving effect, they are grouped in 2s, so that only one in two vertices get to define the curve there (waste of vertices, man!)


Otherwise, a very fine axe indeed. Nice work!

 
Re: Vasudan Cruiser, or my attempt at one and other ships too
Ok....So.....I need to ADD more smoothing to this ship? More smoothing will add more polys I know. Currently it's at 10060 faces, and 56 objects which I think means polys and I was trying my damnest to keep the poly count down while cleaning it up in the process. 
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