Author Topic: Artificial Intelligence  (Read 1889 times)

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Offline SF-Junky

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Artificial Intelligence
I recently implemented the artificial intelligence used in bp2 into my own mod but my Shivans and HoL still doesn't seem to have the fire the Tev bastards have. Have I left something out (something besides ai.tbl and bp-aip.tbm) or is this a mere sensation?

Besides, how long did it take you to program that ai? It's really good.

 

Offline The E

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Re: Artificial Intelligence
Fury did a lot of experimentation on that one.

Anyway, did you change the AI Profile in mission specs?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: Artificial Intelligence
You've got to set up the BP2 AI classes per-ship in the mission files. Your crafts will still use retail AI if you don't.
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Offline SF-Junky

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Re: Artificial Intelligence
Yes, I changed the AI profile in the mission specs editor and, of course, gave the fighters the new AI. Perhaps it's indeed only sensation. Just wanted to be sure. Maybe it's because UAF and the new GTVA fighters in WiH are much more maneuverable than fs1 and fs2 era stuff?

 

Offline Kolgena

  • 211
Re: Artificial Intelligence
Might also be the ways missions are set up. At least in BP2, when/where/how most of everything warps in helps to give each mission that sense of adrenalin. Basically, positioning of ships.

 

Offline General Battuta

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Re: Artificial Intelligence
You should be able to see very, very visible differences in their performance, most easily in primary rate of fire. Try setting up a test with ships of AI class scaling up from lieutenant to BALLS OF STEELE and see if you can spot the changes. (Set player-use-AI on your own ship and change your own ship's AI class while attacking a Sath or something.)