I was searching through the wiki to try and find a solution to this. Is there a flag or field to allow a fighter or bomber (or a new class in objecttypes.tbl) to carry huge-flagged non-secondary weapons without the craft needing it to have "big damage" among its flags? Basically, I've got a heavy bomber with multiple turrets which I want to carry heavy pulse turrets, flak and light beam weapons, but still have it use bomber AI, or perhaps something more like Gunship AI if its been achieved by someone.

I looked through objecttypes.tbl, ships.tbl, ai.tbl, and ai_profiles.tbl.