Author Topic: Problem using mod  (Read 2441 times)

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Offline Liberator

  • Poe's Law In Action
  • 210
Ok, so I redownloaded BP and installed it.  When I try to launch using either the standard launcher or wxLauncher I get a warning that says
Code: [Select]
Unrecognized command line parameter -, continue?Upon clicking OK the game launches and when I try to change the campaign only the default campaign is listed.  What's broke and how do I fix it?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Shade

  • 211
You should probably start by posting an fs2_open.log of the problem. That'll make it easier to tell if everything is installed correctly.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Liberator

  • Poe's Law In Action
  • 210
How do I get one of those?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Shade

  • 211
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Right!  Here's the log, I'm going to bed now.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -mod Blue Planet
  -window
Building file index...
Found root pack 'H:\freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'H:\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'H:\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'H:\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'H:\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'H:\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'H:\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'H:\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'H:\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'H:\freespace2\Blue Planet\' ... 0 files
Searching root 'H:\freespace2\' ... 8 files
Searching root pack 'H:\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'H:\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'H:\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'H:\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'H:\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'H:\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'H:\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'H:\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'H:\freespace2\warble_fs2.vp' ... 52 files
Found 11 roots and 7003 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 9600 GT/PCI/SSE2
  OpenGL Version    : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 699
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.471 (0.471)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Sun Mar 20 05:32:25 2011
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
You haven't followed the install instructions for BP. That, or the Launcher isn't reading the mod.ini correctly.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Shade

  • 211
Code: [Select]
Searching root 'H:\freespace2\Blue Planet\' ... 0 files
Evidence suggests that you did not install BP correctly. Just to be sure, you did actually unpack the files in the download rather than just stick the .7z files into a mod folder, right? If so, then for reference, here's the correct setup:

A) Mod located in a folder called "blueplanet", which is a subfolder to your main FreeSpace_Open folder. Any other locations will cause problems if you play BP2 later on.

B) The contents of the "blueplanet" folder should be as follows, alphabetically, and assuming that you installed the advanced visuals extra:
Code: [Select]
Blue Planet - Forums (web link)
Blue Planet - Homepage (web link)
Blue Planet - Troubleshooting (web link)
bp-adv-visuals.vp
bp-audio1.vp
bp-audio2.vp
bp-core.vp
bplogo.bmp
bp-visuals1.vp
bp-visuals2.vp
mod.ini

If any of the .vp files, or the mod.ini are missing, your install will not work. The rest are expendable, but any of them missing would still be a sign of something having gone wrong with the installation.

C) The contents of the "mod.ini" in the "blueplanet" folder should be as follows:
Code: [Select]
# PLEASE NOTE ALL INI SETTINGS ARE *OPTIONAL*

# modname:       Display name only, so you can have spaces instead of underscores for multi word MOD's
# image255x112:  Location of a 255x112 bmp you wish to display in the launcher
# infotext:      Text that will appear in the launcher
# website:       Link to your website
# forum:         Link to your forum
[launcher]
modname      = Blue Planet;
image255x112 = bplogo.bmp;
infotext     = Blue Planet takes place eighteen years after the events of Freespace 2. GTVA Command deployed the Raynor-class GTD Orestes and her complement of ships as the first Sol Expeditionary Force, designated Battlegroup 14. The Orestes and her ships embarked on an historical journey which was to have profound consequences for the future of the GTVA, Earth, and the entire human race.;
website      = http://blueplanet.hard-light.net;
forum        = http://www.hard-light.net/forums/index.php/board,169.0.html;
[multimod]
primarylist  = ;
secondarylist = mediavps_3612;

If any of that is different, you either have an old version or you changed something you shouldn't have.

D) Finally, BP requires the 3.6.12 MediaVPs, so make sure those are installed as well.
« Last Edit: March 20, 2011, 06:09:35 am by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Yeah so, in short:
Ok, so I redownloaded BP and installed it.
If you followed the instructions carefully, Blue Planet should be in \freespace2\blueplanet\ . But

Code: [Select]
  -mod Blue Planet
you are telling FSO to look for BP in \freespace2\Blue Planet\ . You'll notice that "blueplanet" is not the same thing as "Blue Planet".

Code: [Select]
Unrecognized command line parameter -, continue?
I've only heard of this happening with Soulstorm's Mac Launcher, but basically you have a command-line flag "-" somewhere. Just a "-". It doesn't do anything and FSO doesn't recognize it so it'll ask you what to do. "Continue" should make FSO remove that flag and continue normally.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Yeah, changing the folder name to blueplanet (and making sure the War in Heaven folder is titled blueplanet2, and that both are located in the FS2 directory, not in a subfolder, alongside mediavps_3612) is the best step.

 

Offline Liberator

  • Poe's Law In Action
  • 210
yeah, it didn't like the Blue Planet folder...

Is there something that can be done about that from a coding standpoint?  Not that there's anything wrong with how it is, it works, but it would allow for more nomalized naming conventions.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
There is a normalized naming convention. You didn't use it. Thus, problems.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline -Norbert-

  • 211
You could edit the mod.inis if you really, really want to have different folder names, but I'd advise against it. Apart from adding one more potential point of failure it also makes it harder for other people to help you in finding the real problem, if something else goes wrong.

 

Offline Shade

  • 211
Quote
Is there something that can be done about that from a coding standpoint?

It isn't a coding issue at all. FS2_open already allows mod developers to use whichever folder names they desire. The choice of "blueplanet" in this case was not made by the SCP, but by the Blue Planet team.

Quote
There is a normalized naming convention. You didn't use it. Thus, problems.

This. Bottom line: Unless you really know what you're doing, don't go changing mod setup from the default. And in regards to this, you don't know what you're doing. So follow the installation instructions to the letter.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.