Author Topic: Vasudan Advanced Interceptor, a WIP.  (Read 5151 times)

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Offline Mobius

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Re: Vasudan Advanced Interceptor, a WIP.
A bit too stretched IMO, but still amazing. I can't wait to see it ingame. :)
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Offline Qent

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Re: Vasudan Advanced Interceptor, a WIP.
The stretching looks quite nice IMHO. I worry a little bit about smacking into things with the spikes in front of the cockpit though.

For the guns I would probably stick a Kayser or Prometheus in the quad bank for dogfighting, and a Maxim or Morning Star in the outer guns for bomb interception, so the width shouldn't be an issue.
« Last Edit: March 27, 2011, 05:17:41 pm by Qent »

 
Re: Vasudan Advanced Interceptor, a WIP.
Thanks fellas!
Both good and concerned comments are all welcomed! As for the details, I wont add them until get the final shape and dimensions set in stone. Both sets of wings will end up somewhat like the wings on the GVF Shu. It will also have the Blue Reactor glow too.
 
When it comes to the details, I'm looking at the time line after the Capella went Supernova when in my view, the Vasudans and Terrans realized they must completely put aside any and all differences once and for all or both races will face extinction if they try to go it alone. So this fighter incorporates advance technologies from both races even if it's designed by the Vasudans. The smooth curvy design is Vasudan, the front tines are too, the engine and mid section are influences form Terran designs.
As for the gun layout, keep in mind, when in combat, you do NOT want all your guns on one spot on your fighter.  If you get hit by one lucky Shivan SOB hot shot, he or IT can take you out of combat real quick. So I took the new Heavy Cannons and placed them on the main wings for that reason. In combat, you would engage the enemy first with the four standard guns under the cockpit and these usually are enough firepower if equipped propertly. Once you start getting strikes on your opponent, then you engage them with the Heavy Cannons on the wings. because of their hitting power, 2 or 3 hits usually is all that's needed on fighters. Bombers (which is what this Interceptor is designed to go after with the heavy cannon) you can engage right away with all guns.
Surgical strikes on larger ships can be done for turrets and sub systems quite nicely with the heavy cannon.

Today is my 50th Birthday and I'm taking a break from anything serious in life and just gonna have F U N!
I picked up my brand new 2011 Mustang last Tuesday and this was my first weekend I spent driving it and man it's quite fun! Also bought myself a brand new Nikon 3100 camera and just got back from the Museum of Flight here in Seattle, Washington State USA. Camera works beautifully and made me one happy camper. :)

Life is good!
Jadehawk
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

  
Re: Vasudan Advanced Interceptor, a WIP.
Happy Birthday, Jadehawk!  :)

 
Re: Vasudan Advanced Interceptor, a WIP.
Thanks for that :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Vasudan Advanced Interceptor, a WIP.
A 5.0?
What color?

Also- Happy Birthday!

P.S. Happy 500 posts too.
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Re: Vasudan Advanced Interceptor, a WIP.
Mustang is a 3.7 V6 305 HP. Black with Saddle colored leather interior.
Thanks for the wishes!
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Vasudan Advanced Interceptor, a WIP.
Manual or auto?

Sorry for hijacking the thread, I'm a car enthusiast, can't help it....:P
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Re: Vasudan Advanced Interceptor, a WIP.
Auto, I live and drive in the Citty and Suburbs. a Manual sucks in these conditions.

I wil get back to the Interceptor tomorrow and try to add in the fillets for the guns next. Then see about some details here and there.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Mobius

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Re: Vasudan Advanced Interceptor, a WIP.
Any news? :)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: Vasudan Advanced Interceptor, a WIP.
Umm yes I have been working on this. Fillets for the guns are in. Currently trying to round out the missile tubs and not doing so well. I took a cylinder object  to represent the max missile size and tried to make the missile tubs area conform to it with no success. I'm not so sure Wings 3D has a feature for this yet? Or maybe I'm just not doing it right.
Regardless. I'll post some new screenies when I get home tonight. Stay tuned! :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Vasudan Advanced Interceptor, a WIP.
OK so I'm a day late...OOPS!  :D

This is where I am currently with this. As you can see, the fins and fuselage are pretty much plain. My next step would be to add in the staggered "steps" on the fins and wings pretty much like it is on the GVF Shu.
While working on Wings 3D, I could not really see the few problems I now do when I rendered this in Blender. Such as the area where the main wings meet the rear part of the fuselage, you can see the skin "wrinkle" I need to smooth out. The good news is I am happy with the cockpit area that gives you a wide open view from the far rear to between your feet.....err......whatever the Vasudans call their legs!
As for the cockpit details? I wanted at first to have an unobstructed view and the pilot would actually have a virtual heads up display beamed in front of himself.....or it's self?  or...what?  :eek2:
Are the Vasudan race made up of both Male and Female? :wtf:

Anyway, having said what I did about the cockpit, I'm open to suggestions here. What do YOU think the cockpit should be like? a Vasudan laying back in a chair like state? standing straight up somewhat like in the GVF Shu? Or what?  :doubt:

Opinions PLEASE!  :yes:
Any other suggestions please feel free to comment away.

And here are the latest screenies...























« Last Edit: April 05, 2011, 07:50:13 pm by Jadehawk »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Hades

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Re: Vasudan Advanced Interceptor, a WIP.
You fubared those links pretty badly, I'm having a hard time getting them to work.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: Vasudan Advanced Interceptor, a WIP.
I know...I was fixing them atm..they work fine now  :D
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Vasudan Advanced Interceptor, a WIP.
Are you using smoothing groups? I get the impression that your model is smooth because it just has a lot of polygons. Proper smoothing can make a lower poly ship look high poly.

 

Offline Snail

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Re: Vasudan Advanced Interceptor, a WIP.
I'll admit I was skeptical at first but this is turning out to be quality.

 
Re: Vasudan Advanced Interceptor, a WIP.
Yes it's been smoothed using the Wings 3D smoothing feature. I was concerned using this smoothing would cause problems down the line and I still do feel that way. While it really helps make this what I have visioned, I worry the Poly count is going too.....well shoot this down so to speak. Because of this, I have saved multiple copies of this and other projects in various stages if completion just in case. I do not know if Wings 3D has Smoothing groups? 

Thanks for the replies and any help to make this a reality. :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Dragon

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Re: Vasudan Advanced Interceptor, a WIP.
You do know the difference between "mesh smoothing" and "edge smoothing" (edge hardness), right?
They're two completely different things, your model looks like it has hard edges and a lot of polygons (mesh was smoothed a couple of times).
If you set the hardness of some edges to "smooth" you'd get an even better effect, while being able to cut a lot of polygons.

 

Offline Trivial Psychic

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Re: Vasudan Advanced Interceptor, a WIP.
My opinion is that the forward wings are too pronounced.
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Re: Vasudan Advanced Interceptor, a WIP.
Thanks for the insight and the tip about smoothing Dragon :) I'll look into that asap.

Trivial, the way the perspective is shown makes the front tines look that way when in reality they are not as large. See the new top shot to see.


« Last Edit: April 06, 2011, 11:22:35 pm by Jadehawk »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.