Author Topic: Need help - fly thru cap ships  (Read 4955 times)

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Offline Max Sterling

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Need help - fly thru cap ships
Im having the issue that user made cap ships end up being fly thru... UNLESS I have them jump in at 1 second into the mission. If they jump in anytime during the mission, they are ok. But if they start out there, it doesnt work. So... any suggestions? What can I do here?



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Need help - fly thru cap ships
I have the same problem, that and the fact that user made ships seem to push other user made ships, like i can push any user made capital ship with a kato or a ferret, or whatever, it's really annoying, since alot of mission i have u defending a ship and damn AI slams into the hull knocking huge ships around like paper  

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Offline Max Sterling

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Need help - fly thru cap ships
wow... thats strange I didnt notice that happening. But at least you can do what I said and have them jump in at 1 sec.  



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-Max

   PH33R the Dire Penguin!
-Max

Creator of Altered Spirits
http://www.alteredspiritsfilm.com

Creator of the FS2 Robotech MOD
http://robotechlan.com/freespace2/
and Bosch Beer.

 

Offline Kazan

  • PCS2 Wizard
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Need help - fly thru cap ships
_PLEASE_ tell me they're one's compiled by cob2fs2!

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Offline Kazan

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Need help - fly thru cap ships
ok max told me they were done with cob2fs2

that is your problem - to fix the pushing around open them up in PCS and change the mass in HDR2.. the fly through is bounding problems
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Offline Max Sterling

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Need help - fly thru cap ships
ok. how do you fix the bounding problems? or is that something you are still working on?  



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-Max

   PH33R the Dire Penguin!
-Max

Creator of Altered Spirits
http://www.alteredspiritsfilm.com

Creator of the FS2 Robotech MOD
http://robotechlan.com/freespace2/
and Bosch Beer.

 

Offline Unidan

  • 28
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Need help - fly thru cap ships
Ask Woomiester, he had the same problem.

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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Need help - fly thru cap ships
I lowered the poly count, it fixed it for me.

 

Offline Bobboau

  • Just a MODern kinda guy
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Need help - fly thru cap ships
do they have LOD and debris, that seems to fix it often for me.

 are they made of of mulatlbe subobjects?

I just love the  

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Offline KillMeNow

  • The Empire Lives
  • 28
Need help - fly thru cap ships
for the pushing around you checked hte mass in the tables if the person writing the tables forgot then it wieghts no moare than afighter and can be pushed by one
ARGHHH

 

Offline Shrike

  • Postadmin
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    • http://www.3dap.com/hlp
Need help - fly thru cap ships
No, mass is defined in the pof itself.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline KillMeNow

  • The Empire Lives
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Need help - fly thru cap ships
you sure? then whats the mass in the table for?
ARGHHH

 

Offline KillMeNow

  • The Empire Lives
  • 28
Need help - fly thru cap ships
infact i remmeber my death star got pushed by debris from a sathanus it blew up - i had just used the fenrs table entry for a basic start and but when i put the mass up it didn't budge
ARGHHH

 

Offline Shrike

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Need help - fly thru cap ships
There is no mass value in the .tbl.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline KillMeNow

  • The Empire Lives
  • 28
Need help - fly thru cap ships
arghh i ment density
ARGHHH

 

Offline Sushi

  • Art Critic
  • 211
Need help - fly thru cap ships
There is no mass factor in the ships TBL, but there is a density factor. How they are related and work in game is somewhat of a mystery to me.

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Need help - fly thru cap ships
Max, recompile the .pof with the newest pof cs, that solved it for us and it'll prolly solve it for you. Cob2fs2 doesn't write the bsp output right, pof cs is much better.

And the object's mass is in the .pof files itself, $density-token isn't mass. Though they are connected: the more an object has density, the more "bouncy" the collisions are. V used density set to other than 1 on large bombers, that's probably because the mass calculation algorithm gives them relatively large mass and they wanted the collisions to be like fighter vs. fighter.

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Need help - fly thru cap ships
A simple way is use the new modelview's POF edittor and change the mass there. If I recall it's on the first tab in the POF edittor options.

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Offline Setekh

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Need help - fly thru cap ships
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Offline Grunt

  • 28
Need help - fly thru cap ships
The fly through stuff also happens with V models. I have recently been playing around with docking. It seems that the GTT Argo goes through the hull of a Deimos, whenever it is docking.  

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