Author Topic: [New Model WIP] CSS Vagrant (working name)  (Read 15168 times)

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Re: [New Model WIP] CSS Vagrant (working name)
It is a bit of a joke pic though hehe  :p.

This is more like it though. Taking a while though.
I have created a masterpiece.

 

Offline Commander Zane

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Re: [New Model WIP] CSS Vagrant (working name)
Will the two gaps have larger engines filling the space? Looking better now.

 
Re: [New Model WIP] CSS Vagrant (working name)
I fooled you all. This is in truth an oversized sword I am modding into TES4: Oblivion  :p


Will the two gaps have larger engines filling the space? Looking better now.

Hopefully Zane, I am diverging heavily from my original concept with the engines so I am making this up as I go now, unlike the body.
I have created a masterpiece.

 

Offline Commander Zane

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Re: [New Model WIP] CSS Vagrant (working name)
A sword with that shape would be seen in World of Warcraft. :P

 

Offline Thaeris

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Re: [New Model WIP] CSS Vagrant (working name)
It's not new form. Have you ever seen an executioner's sword? Long handle, long blade, often rectangular in shape (no point in having a point - who needs pointy things when all you have to do is swing?).

:p
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Re: [New Model WIP] CSS Vagrant (working name)
Engines done.... I hope. I'm a sucker for lots of engines but I keep forgetting that in FS they have gigantic engines! Well another reason why this ship had issues being built, it uses so many frakking engines  :p.

I have created a masterpiece.

 
Re: [New Model WIP] CSS Vagrant (working name)
Much better. That looks perfect.

 

Offline Zacam

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Re: [New Model WIP] CSS Vagrant (working name)

Yeah, we are SO going to have to bump or make Dynamic the MAX_SHIP_CONTRAILS. At 12, you'll go over that by at least 6.

(don't reduce the count of engines though, we'll figure out raising the limit)
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Re: [New Model WIP] CSS Vagrant (working name)

Yeah, we are SO going to have to bump or make Dynamic the MAX_SHIP_CONTRAILS. At 12, you'll go over that by at least 6.

(don't reduce the count of engines though, we'll figure out raising the limit)


Th...there's a limit?  :(

Well no worries there. Least for now.
I have created a masterpiece.

 

Offline Starman01

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Re: [New Model WIP] CSS Vagrant (working name)
Wow, I really like that one. Can't wait to see it textured !!!! And yes, it is truly very Starlancer inspired. I don't get it, why no one has made a TC for that game yet :)
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Offline MetalDestroyer

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Re: [New Model WIP] CSS Vagrant (working name)
Can't wait to grab your ship to put with the rest of your models. :)

 

Offline Dragon

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Re: [New Model WIP] CSS Vagrant (working name)
Th...there's a limit?  :(
Actually, there's one only if you use afterburner trails.
Of course, bumping MAX_SHIP_CONTRAILS is still a good idea.

 
Re: [New Model WIP] CSS Vagrant (working name)
Wow, I really like that one. Can't wait to see it textured !!!! And yes, it is truly very Starlancer inspired. I don't get it, why no one has made a TC for that game yet :)

 :nervous:, you realize I have never played or even seen Starlancer before right? It is all a coincidence.
« Last Edit: April 02, 2011, 11:20:13 am by Vengence »
I have created a masterpiece.

  

Offline Commander Zane

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Re: [New Model WIP] CSS Vagrant (working name)
Wow, I really like that one. Can't wait to see it textured !!!! And yes, it is truly very Starlancer inspired. I don't get it, why no one has made a TC for that game yet :)
There's one being worked on, very slowly.
I though I've said this before already.

 
Re: [New Model WIP] CSS Vagrant (working name)
For any open space next to the engines, I would add in some beams or Flak or Missile tubes.
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Re: [New Model WIP] CSS Vagrant (working name)
I could use some feedback on this latest addition. I had two concepts for the bridge, a tall structure with a very wide top, slightly akin to a star destroyer but different. The other is a small stub which I haven't modeled. But I am really torn on this existing bridge and I spent a good many hours on it. Looking back, I see it actually has a bit of a Hades feel to it and the bridge looks a bit like the front of the colossus to a degree. It kinda feels right in the FS sense but I'm uncertain.





For any open space next to the engines, I would add in some beams or Flak or Missile tubes.

I have  abit of explaining coming up about what specifically this ship is armed with  ;).
I have created a masterpiece.

 

Offline Commander Zane

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Re: [New Model WIP] CSS Vagrant (working name)
I say keep on keeping on, this is a very unique ship compared to most of the others. Would the second bridge concept be made for comparing?

 

Offline Mars

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Re: [New Model WIP] CSS Vagrant (working name)
I like it, it feels like a control tower and befits its role as a carrier.

 
Re: [New Model WIP] CSS Vagrant (working name)
Thanks for the feedback. The last things I need doing are possibly some minor detailing on the carrier section and turrets.

Btw here is the alternate bridge built in GalCiv2:
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Offline Starman01

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Re: [New Model WIP] CSS Vagrant (working name)
Now with that bridge (the one you modelled) it really looks more like a carrier from SAAB. At least, it gives me that feeling :) Great job man  :yes:
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