Author Topic: Possibility of creating a .deb package of FS2_Open?  (Read 2213 times)

0 Members and 1 Guest are viewing this topic.

Offline Kopachris

  • 28
  • send penguins
    • Steam
    • Twitter
Possibility of creating a .deb package of FS2_Open?
Just out of curiosity, I wonder if it might be possible to package FS2_Open into a .deb package for easy installation in Debian and Ubuntu (or a .rpm for Red Hat/Fedora).  I understand that we're not allowed to distribute the retail files, but can we simply only package the MediaVPs instead?  Will FS2_Open run without any retail files, or do the MediaVPs themselves contain retail files that we're not allowed to distribute?
----
My Bandcamp | Discord: Kopachris | My GitHub

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Possibility of creating a .deb package of FS2_Open?
The game will not run without the retail files.

  

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Possibility of creating a .deb package of FS2_Open?
Oh, but you can get it to.
Using the MediaVPs, and a few bits (such as the cursor) from standalone mods.

I, for one, have run FSO without the retail files using bits from the Earth Defence Demo :P
(´・ω・`)
=============================================================

 

Offline Kopachris

  • 28
  • send penguins
    • Steam
    • Twitter
Re: Possibility of creating a .deb package of FS2_Open?
Change those few little bits, and I bet new players wouldn't even notice.  What about the interface, though?  And the mainhall?  And the cutscenes?  What about the audio files and most of the other artwork?  Are we allowed to distribute those with the game, or do they have to be separate from the game (i.e. a mod)?  In the latter case, we'd have to recreate them entirely, and licensing might be tricky even then if they look similar enough to the originals.  I seem to have misplaced (read: deleted) my license agreement for retail FreeSpace 2; could someone direct me to a copy?  I'd like to find out what it actually says.
----
My Bandcamp | Discord: Kopachris | My GitHub

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: Possibility of creating a .deb package of FS2_Open?
we do not own the IP for Shivans Vasudans GTVA or any other game story related material, a deb could however be made that installs the engine over top of an existing FS2 install on a shared hard drive.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Re: Possibility of creating a .deb package of FS2_Open?
Change those few little bits, and I bet new players wouldn't even notice.  What about the interface, though?  And the mainhall?  And the cutscenes?  What about the audio files and most of the other artwork?  Are we allowed to distribute those with the game, or do they have to be separate from the game (i.e. a mod)?  In the latter case, we'd have to recreate them entirely, and licensing might be tricky even then if they look similar enough to the originals.  I seem to have misplaced (read: deleted) my license agreement for retail FreeSpace 2; could someone direct me to a copy?  I'd like to find out what it actually says.

http://www.hard-light.net/wiki/index.php/EULA

Basically, you can distribute the code, under the license that Volition attached to the source code release and that's it.  Technically speaking, the MediaVPs could probably be considered "derivative works" of the FreeSpace IP, but I don't foresee Interplay or Volition trying to stop their distribution any time soon....

....unless someone were to try to use them to distribute the whole game piecemeal, as a means of weaseling around the EULA.  It's a catch-22 that the upgrade team is eventually going to run into.  Not to say that their intention has ever been to weasel around the EULA, but if they upgrade all of the game's content, none of the original files will any longer be necessary to play.  That might cock an IP lawyer's eyebrow in the legal department at Interplay (or where ever the FS IP may reside when that day arrives).

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: Possibility of creating a .deb package of FS2_Open?
Well, there are certain things like the game's voice files that simply can't be upgraded, so there's always going to be at least something leftover from retail.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Possibility of creating a .deb package of FS2_Open?
we do not own the IP for Shivans Vasudans GTVA or any other game story related material, a deb could however be made that installs the engine over top of an existing FS2 install on a shared hard drive.

This is very much possible. And I do remember several people coming forward to create such packages; all of them have vanished for some reason or another.

Oh, but you can get it to.
Using the MediaVPs, and a few bits (such as the cursor) from standalone mods.

I, for one, have run FSO without the retail files using bits from the Earth Defence Demo :P

Good luck with that. It might work, but I just know that you're going to run into issues with campaigns like BP.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns