Author Topic: Weapons Brainstorm  (Read 17993 times)

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Offline headdie

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You play too much ZH/Shockwave, ha. WoD's Dragonslave missile has a sphere like this, although it looks the same from all directions. Would be pretty cool doing it the way you suggested.

Actually, considering the size of the bubble, I think this is from the original Command and Conquer: Generals, not Zero Hour (and definitely not Shockwave).

Zero Hour's EMP was smaller, but flashed luminously after the disappearance of the bubble. These bubbles also are the result of the exploding warheads from the EMP Patriot point defense launchers.

Anyway, why is it that fictional depictions of EMP shockwaves always result in "energy bubbles" like that?

it is difficult to go wow at something you can't see
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Offline -Norbert-

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And it avoids the obligatory "My game is bugged, because my ship suddenly mulfunctions" posts in techsupport, which will unavoidably happen if the EMP doesn't have any kind of visual representation.

 

Offline Destiny

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Exactly. Things need to be cool, being too realistic graphics-wise is kinda harsh to the eye-candy lovers.



...didn't think vChina's EMP bomb was that big. Maybe a mod or something.

 

Offline headdie

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probably an illusion from the resolution and cropping
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Marcov

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probably an illusion from the resolution and cropping

It came from this video: http://www.youtube.com/watch?v=_FScC8X9Gtg

Scroll to 1:02 to see the bomb's explosion.
...didn't think vChina's EMP bomb was that big. Maybe a mod or something.

It isn't a mod. It's really huge in the original CNC Generals. Go play it and drop an EMP again. It's massive.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Killer Whale

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Wall of fire - A weapon which basically ignites the space in front of it (well... in front of the turret it's launched from). I'm thinking a torpedo that launches at fighters then releases a huge mass of flak in every direction. Very damaging to fighters and bombers, can destroy them depending on how far they are from the torpedo when it goes off.

A Fenris with Trebuchets - long range anti-bomber ship. Suddenly perhaps not so obsolete. As long as the AI knows what to do with them.

Anti-fighter ship - Like one of those ships which are built around a single huge beam cannon, this one has a (or a set of) ultra-AAAs (or even better). When positioned correctly, these things would do a lot of damage to fightercraft. To go up against one you'd have to break formation and try and circle it.

Shotgun - Like an Archer (BP) except does high shield and hull damage, and you might get closer to 100 shots then 64. Not insta-kill but still does a lot of damage. Especially good against bombers.

Anti-bomb restricted weapons - These weapons do incredibly low damage, but they still do enough to take out bombs. Long range, rapid fire, high velocity primary. Long range, heat or aspect seaking, high velocity secondary.

Mine - Yes, another one (our mines are different). This one one is a missile that starts off with zero speed, then after a few seconds, activates as a heat seaker and flies off to hit that pesky fighter behind you.

Ultra-AAAs on an RBC.

EMP burst - A missile which immediately (as soon as it's launched) explodes with an enormous EMP shockwave but doesn't do any damage.

EMP Meson bomb - You know how in that mission where you pilot a Karuna (which I don't know how to win), the GTVA launches a meson bomb into the field of engagement. Well, how about it has a strong EMP to it and doesn't do hull damage. Just knocks out shields and subsystems, that way you can spend marine lives boarding enemy ships... wait...

Big anti-fighter beam - This beam is really big. Freaking enormous, probably a greater radius than a LRBGreen. But it does minimal damage, maybe only as much as an SGreen. It fires at fighter/bomber wings when they warp in. DIVE, DIVE, DIVE! Or at least just have the occasional huge weapon targeting fighters and bombers, cause if a bomber just happens to be right in front of that mass driver with several of it's friends, and they're all about to or have launched bombs which will likely take out that mass driver, I'd fire at them. Or does that already happen...

Goddamn bat missile - This missile is either trebuchet powered or an insta-kill. Launched rarely, they have a range of a couple of kilometres but a lifetime of several minutes. They home in on you and you have to keep avoiding them or get a countermeasure into them. Maybe have a poor maneuvarability to speed ratio so they often fly straight past you, these missiles are like the ones in movies.

Ion cannon - You know in The Empire Strikes Back. That big ion cannon takes out a star destroyer for a few moments so that the transports can get past it. Something like that (probably SEXP'd with a "play dead", but being able to table it would be nice). Rule of cool says to (impractibly and not worth it) make the target have those arcing electrical stuff when ships are at low hull integrity also get them when temporarily disabled by or hit by electro-weapons, but yeah, probably impractible.

Swords - A very short range but also very destructive primary. Yeah, I said it.

Asteroid Fun - Bury a mjolnir in an asteroid. Bury a helios, or even a meson bomb (probably something between the two actually) in an asteroid. Bury a few slammers in an asteroid so that if/when it gets destroyed by passing hostiles, it detonates and releases a swarm of sub-munitions. Proximity charges which blow the asteroid off of sentry guns, maybe with the proximity detector in the centre of the minefield or just on the sentry gun. Asteroids with turrets on them. Reinforced asteroids that still fly at escorted ship but have HP that (almost) suit their size. Maybe set up a Xanatos Gambit where you have a battle in the path of a comet or realistically fast and large asteroid, so you jump out as soon as it comes by and hopefully it crushes a few enemy ships.

Machine Gun - All primaries are kinda like machine guns, but this one has modern day fire rates. Same sort of DPS as a subach though. Maybe have have an ammo limit if you bump the DPS up to kayser level.

Swatter - A ship only as powerful as a cruiser or corvette. But it has the habit of jumping in (or out) into enemy fighters and has a large, flat panel on it's nose to help. Dive indeed.

Node installation - inspired by that jump gate in INFR1, around the most important nodes and entrances to capital systems you put a really big installation. Armed with very big guns to take on very big ships, as well as small ones. Stupendously expensive, but a very impressive blocade which won't fall in 10 seconds to a Sathanas (maybe closer to a few minutes, unless you put really big (BFGreen/LRBGreen) guns on it).

Kinetic weapon turrets - They were in INFR1, annoying as hell.

Mini-drones - Tiny, pilotless, fighters. With short range weapons not much better than Avengers, but with a very good speed & maneuvarability to size ratio. ie, goddamn bats. They just fly around, maybe launched by ships that don't have fighterbays or just launched like secondaries, and slowly tap away at your shields because they're too small to bother fighting or just waste time while you try to hit the things. Maybe get destroyed the first time you hit them, or have a shield that can withstand 1 shot, and a hull that can withstand 1 shot. Weaponry can range between balanced, hull, shield and energy leeching.

Superlaser - Can't find the trope for it so I don't know what to actually call it. No its not a one hit kill weapon, but its got that cool beams hitting each other and resulting in a beam that's really powerful. Could do it with SEXPs (can you fire a beam at a position? Or would you have to put an invisible ship at there. Then create a beam at that position that fires at another ship. Now that is likely impractlibe, but it looks cool. Ah-ha! Here's the trope.

Spread gun - Like a flak gun, but fighter strength and on a fighter. You might need limited ammo to balance and make it realistic.

Time bomb - This missile hits an enemy ship. Waits for a few seconds, then explodes. Wait, this has no purpose. Why would you make a weapon like that? Well... maybe it burrows into the ship and overloads the reactor, or sets off the magazine or....something. Nah.

Big interceptors - These are ships, without cap-weapons, and very good anti-fighter and bomber coverage.

Meat shield - Big ships with very heavy armour, but little weaponry that are, relatively, cheap. And who's goal is to draw fire from other ships to themselves. Which they can do to poor enemy tactics, or by physically getting in the way of hostile weapons. They can cut off hostile ships from the battle so that their side has a greater ratio than if the meat shield wasn't there. Sort of like the firepower, hull strength and size of a great war era orion, but a lot cheaper (corvette cost?).

Parasitic Bomb - A weapon which, once it hits, doesn't explode, but lands on the hull and commences to fire a powerful laser straight into the hull. Stack enough on a ship and that's some serious damage that doesn't stop till a fighter can blow them off. I have no idea how you'd make that.

 

Offline Destiny

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We do have quite a few of them already, you know...

Wall of fire - UEF flak, GTVA Balls of Steele Standard Flak

A Fenris with Trebuchets - FRED

Anti-fighter ship - GTC Aeolus

Shotgun - Slammer/UEF flak

EMP burst - Kinda useless because you're EMPing yourself, Alpha 2, Alpha 3, Alpha 4, Beta wing, Gamma wing, Delta wing, Epsilon wing and friendly ship turrets upon firing.

EMP Meson bomb -  Meson bombs were made to blow stuff up, a super-mega-giga-hyper-ultra upscaled EMP Adv. Missile would do better.

Big anti-fighter beam -  GTCv Deimos

Goddamn bat missile - Zy seeker

Ion cannon - All ships go 'bzzt bzzzzt' when at low health. Probably. Not sure.

Asteroid Fun - Asteroids are pathetically weak in FS, even a TC-Meson is stronger...probably.

Machine Gun - Potentially will crash the game. Balls of Steele Standard Flak, GTW Maxim, SCWS-something Gattler.

Swatter - GTVA Colossus, GTD Hecate, GTD Orion, LSF Skirmisher, Hertak Armageddon, Hertak Flagship, SJ Sathanas, GTD Sanctuary

Kinetic weapon turrets - FREDed Alastors

Mini-drones - Training drones in TSM-xxx modules

Superlaser -  Sara's Valhalla weapon satellite

Big interceptors - http://www.hard-light.net/wiki/index.php/User-made_Ships

Meat shield - GTVA Colossus (Well...maybe not.), SC Lilith
« Last Edit: May 15, 2011, 12:11:28 am by Destiny »

 

Offline Marcov

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Uh, I have an idea, how about a "1000-times-harder-than-diamond-Element" launcher or something. It could launch something like knives at an enemy fighter, only the "knives" are made up of an element that's...1,000 times harder than diamond, so hard that they easily pierce through ship hulls and into their reactors and consequently make the target go "bzzt...zz--zt" and blow up (witness an entire Sathanas juggernaut being taken down by another Juggernaut's debris after the latter blows up).

No need to worry about taking out the shields since solid objects ignore them. Although yeah, it's limited ammo, it still is a perfect fighter-killer. And anyway when they run out you can just call a support ship anyway.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Destiny

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It's good to watch anime, but in a dogfight you would not have time to watch a mobile suit fighter suddenly spin/stop, go bzzt, and explode. Fighters already spin and (occasionally) bzzt before exploding, so I've no idea what you mean...

Shields do block solid objects moving at high speeds, i.e. GTW Maxim, SCWS-something Gattler, GTM Harpoon, GTM Trebuchet

Why would you use a kinetic energy penetrator when you have unguided nuclear-scale rockets carried in hundreds? If you're using the Archer against fighters...uhh...you shouldn't (because it is REALLY REALLY MEAN for a human to do something like that).



...gotta remind myself that nuclear-scale does not mean nuclear-tipped, and hence not as effective as nuclear weapons themselves... *chant*

 

Offline -Norbert-

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Quote
Machine Gun - All primaries are kinda like machine guns, but this one has modern day fire rates. Same sort of DPS as a subach though. Maybe have have an ammo limit if you bump the DPS up to kayser level.
Did you play the Unification War mod (offspinn from the Terran Vasudan War Project)? They have plenty such weapons there.

Quote
Kinetic weapon turrets - They were in INFR1, annoying as hell.
Just use FRED and give Morningstar or Maxim on some turrets.

 

Offline Marcov

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Shields do block solid objects moving at high speeds, i.e. GTW Maxim, SCWS-something Gattler, GTM Harpoon, GTM Trebuchet

Are you entirely sure? It might be because of the explosives, which are also repelled by shields. I'm talking about pure projectiles here, sort of like arrows (only harder).

Quote
Why would you use a kinetic energy penetrator when you have unguided nuclear-scale rockets carried in hundreds? If you're using the Archer against fighters...uhh...you shouldn't (because it is REALLY REALLY MEAN for a human to do something like that).

Although fluff dictates that Freespace anti-fighter missiles are equal to kilotons of TNT, realism refutes it; should you have weapons that powerful you should be able to vaporize an asteroid (or something close to that) with a Trebuchet.

Also, these flying knives aren't just flying knives. I'm talking about knives that are made of an element literally 1000 times harder than diamond which is really rather pretty tough (to back it up with a story, how about a "this weapon shoots sharp projectiles made of Element X, a mineral found in a mysterious planet; this element is so hard it matches laser fire against a ship's hull").
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Although fluff dictates that Freespace anti-fighter missiles are equal to kilotons of TNT, realism refutes it; should you have weapons that powerful you should be able to vaporize an asteroid (or something close to that) with a Trebuchet.

What about the asteroids you casually vaporise with a couple of shot from the Subach HL-7 :P

 

Offline Snail

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If shields can be pierced by any solid projectile, that would make them utterly useless.

 

Offline Marcov

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What about the asteroids you casually vaporise with a couple of shot from the Subach HL-7 :P

You just blow them up into several fragments; vaporization is another matter. It's what happens when the SD Beast's LRED hits you as you try to disable that dang beam cannon.

If shields can be pierced by any solid projectile, that would make them utterly useless.

Yeah, and combined with the AI's stupidity they can just randomly crash into the Aquitaine's superstructure. :lol:
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Droid803

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Quote from: Killer Whale
Meat shield - Big ships with very heavy armour, but little weaponry that are, relatively, cheap. And who's goal is to draw fire from other ships to themselves. Which they can do to poor enemy tactics, or by physically getting in the way of hostile weapons. They can cut off hostile ships from the battle so that their side has a greater ratio than if the meat shield wasn't there. Sort of like the firepower, hull strength and size of a great war era orion, but a lot cheaper (corvette cost?).

GVC Mentu.
Kinda big, flat.
Lots of HP for a cruiser (67k).
****ty weaponry (no guns on bottom, food for capships, aeolus and even leviathan pwns it a billion times at anti-fighter work)

Only good thing about it is if you put two of them with their flat side facing each other and put a freighter or two in between, the freighter(s) survival rate increases dramatically.
(´・ω・`)
=============================================================

 

Offline Drogoth

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Quote from: Killer Whale
Meat shield - Big ships with very heavy armour, but little weaponry that are, relatively, cheap. And who's goal is to draw fire from other ships to themselves. Which they can do to poor enemy tactics, or by physically getting in the way of hostile weapons. They can cut off hostile ships from the battle so that their side has a greater ratio than if the meat shield wasn't there. Sort of like the firepower, hull strength and size of a great war era orion, but a lot cheaper (corvette cost?).

GVC Mentu.
Kinda big, flat.
Lots of HP for a cruiser (67k).
****ty weaponry (no guns on bottom, food for capships, aeolus and even leviathan pwns it a billion times at anti-fighter work)

Only good thing about it is if you put two of them with their flat side facing each other and put a freighter or two in between, the freighter(s) survival rate increases dramatically.

THE LATEST IN DESIGNS FROM THE VASUDAN DESIGN BUREAU!

*drumroll*

We've taken a GVC Mentu... AND GLUED IT TO THE BOTTOM OF ANOTHER GVC MENTU! The Mentu Mk 2 is the latest in Vasudan cruiser technlogy, buy one today and show up your neighbor!
TC 2 Fan club for Life

  
That dual-Mentu would be pretty nice.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
That would certainly take care of the massive blind spots the stock Mentu has.

 

Offline Marcov

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What's the point of this "big hard ship blockade" thing? All the enemy has to do is not attack it.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Well, we might just drop all non-destroyer capships then :P