Author Topic: An EVE mod (I did not make)  (Read 7693 times)

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Offline starlord

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Re: An EVE mod (I did not make)
Interesting! I'm sure storing ship models might create the foundation for a future MOD one day... Maybe on F2S...

 

Offline General Battuta

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Re: An EVE mod (I did not make)
RIFTERS

 

Offline Dragon

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Re: An EVE mod (I did not make)
Amazing job Vengeance.
An EVE mod would be a great idea, though the largets ships may be a bit too big for actively being involved with fighters (how long these "Titans" are, BTW?).

 

Offline Rodo

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Re: An EVE mod (I did not make)
That looks really good.
el hombre vicio...

 

Offline MetalDestroyer

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Re: An EVE mod (I did not make)
Could you give me the Merlin and the Kestrel ? I want them in Freespace 2 Open NOW !! :p

 
Re: An EVE mod (I did not make)
Uhhh okay... replying:

RIFTERS

Are you okay with not controlling the turrets?

Amazing job Vengeance.
An EVE mod would be a great idea, though the largets ships may be a bit too big for actively being involved with fighters (how long these "Titans" are, BTW?).

14km. The Hyperion Battleship here is actually smaller than an Orion at 1.7km and it is the second biggest battleship in EVE. Motherships range from 3-5km long.

Could you give me the Merlin and the Kestrel ? I want them in Freespace 2 Open NOW !! :p

Again would you mind not being able to control the turrets? :P

And allow me to repost what is going on with my CSS Vagrant Post:
I'm working on contract and freelance work right now. I am actually being -paid- to do this and given how long it takes to mod in this stuff, I'd rather get paid for the moment.
I have created a masterpiece.

 

Offline MatthTheGeek

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Re: An EVE mod (I did not make)
Look at the WiH player-flyable capital ships. Do we control the turrets directly ? Of course not, we don't need to.
People are stupid, therefore anything popular is at best suspicious.

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Re: An EVE mod (I did not make)
I'm pretty sure you'd like a semblance of control over turrets when flying a frigate unless you'd want them permanently locked into a forward position. In any case, you can code the large ships to be flyable if you want. I did it to the scorpion and firing a 16 huge cruise missiles at once is pretty awesome,
I have created a masterpiece.

 

Offline The E

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Re: An EVE mod (I did not make)
Look at the WiH player-flyable capital ships. Do we control the turrets directly ? Of course not, we don't need to.

^^ This. You do not need direct control, indirect control via scripting is enough.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: An EVE mod (I did not make)
I'm pretty sure you'd like a semblance of control over turrets when flying a frigate unless you'd want them permanently locked into a forward position.
I don't see why that would happen. You know, there is something awesome, that exists since retail, that is called AI.

Do we need control over bomber turrets in FS ? Of course not.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Commander Zane

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Re: An EVE mod (I did not make)
Isn't someone messing with a turret control script?
Then why not add it if it becomes complete?

 
Re: An EVE mod (I did not make)
Well what I mean is that I took the Legion out for a ride. I thought I remembered something about if you have a target selected then the turrets would automatically attack it. Well.... I'm not sure what happened but it didn't happen for some reason. Anyhow if there is turret control, all the better. AI isn't all bad but sometimes you'd want ALL your guns focusing on one target instead of all of them shooting in all directions. I initially planned to have some frigates have locked guns for dogfighting (Fed Navy Comet, Rifter, Incursus, Merlin) while others have all turrets free'd to spice up variety. Would you rather go in like a fighter? Or screen the area with turret fire?

Still I'm pretty bad at balancing and stats. If someone would make a chart on how to emulate EVE long, med, short range combat and speeds from the smallest of drones to the largest of capital ships that'd work for FS2, then I might be rather tempted to resume some of this  ;).

On another note I just remembered why I even started all this. A few weeks ago I wanted to mod the Wyvern into X3: Terran Conflict but as I learned how to mod X3 the more I realized how... convoluted and overly complicated it is. Every tutorial I read is dozens of steps to be done that is odd or strange and complicated. It took reading the Turret tutorial that kind of sealed my interest in modding that sandbox space sim. Soooo.... no more going on a rampage in a mothership anymore... Anyhow where I'm going is that would you mind flying a defenseless super carrier, ordering fighters all over the place?  :p
« Last Edit: April 16, 2011, 11:13:19 am by Vengence »
I have created a masterpiece.

  

Offline starlord

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Re: An EVE mod (I did not make)
I believe nuke worked on this, correct?

Actually, I also hope he'll pick up his mod: children of shiva, as many things portrayed here were unique and interesting...

 

Offline The E

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Re: An EVE mod (I did not make)
I believe nuke worked on this, correct?

Actually, I also hope he'll pick up his mod: children of shiva, as many things portrayed here were unique and interesting...

Get War In Heaven. Play the "The Blade Itself" microcampaign. Enjoy turret control, courtesy of meeeeee.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: An EVE mod (I did not make)
=o I didn't know there was a micro campaign. Thought that could explain why I saw... what was the name... "Kaurana#player" ? I can't remember then name of these ships.
I have created a masterpiece.

 
 

Offline General Battuta

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Re: An EVE mod (I did not make)
http://www.hard-light.net/forums/index.php?topic=75021.msg1488559#msg1488559
Just so everyone knows.

That's not the same script used in The Blade Itself; that one does something different (but also awesome) (but less practical for flying an EVE ship.)

 

Offline Commander Zane

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Re: An EVE mod (I did not make)
http://www.hard-light.net/forums/index.php?topic=75021.msg1488559#msg1488559
Just so everyone knows.

That's not the same script used in The Blade Itself; that one does something different (but also awesome) (but less practical for flying an EVE ship.)
I'm very aware of that, I've played it myself as well. :P

 
Re: An EVE mod (I did not make)
I saw that, awesome script. Though.... what I kind of meant is controlling turrets as in telling them what to do. Not controlling them itself XD. Still cool though.
I have created a masterpiece.

 

Offline General Battuta

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Re: An EVE mod (I did not make)
I saw that, awesome script. Though.... what I kind of meant is controlling turrets as in telling them what to do. Not controlling them itself XD. Still cool though.

That's what the script from The Blade Itself lets you do.