I've been told this shouldn't happen, but it does.
Basically, when converting ships for Journey to Hiigara, one of the main problems besides the fact that most ships are only several hundred polys (wooo 1999) is the way lighting hits the models.
When I use the smooth modifier in MAX it creates a nice smooth surface on some curves that reflect light much better and get rid of the hard edges hiding to an extent how low-poly the models are. The problem with this is that when it's exported to DAE and put ingame, the collision detection is broken on almost every model. Certain areas of certain faces will allow you to fly right through them, or you can clip through the ship on corners. Sometimes if you crash into the models or shoot at them, the weapons will impact a few meters below the visible hull. It also makes it impossible to shoot various objects or fighters/other ships like this because the shots tend to randomly sail through the hull without hitting anything.
Has anyone else had this problem? Is it just a result of a model being low-poly when the modifier is applied, or are there other factors involved? I'd like to be able to smooth the lighting edges on these models without breaking geometry, otherwise there won't be any lighting in the missions.