Author Topic: The ultimate Freespace FPS conversion engine?  (Read 5333 times)

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Offline mikhael

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The ultimate Freespace FPS conversion engine?
I'll say Triton, Monolith/LithTech's extended Jupiter engine. Tron2.0 looks hella good on Triton. :D

Personally, I know nothing about the Unreal engines. I'm completely against any Quake based engine though. They're gorgeous, but they have horrible kludges all over the place (witness the 'lean' in JK2) and seem to be OpenGL ONLY. I'm a fan of OpenGL and all, but I dislike a game that makes me disable two of my monitors to play it.

« Last Edit: May 12, 2002, 09:18:38 pm by 440 »
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Offline ZylonBane

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Ace
The Red Faction engine can do a damn site more then what Volition did.
But still not as much as many engines that came out years before it. I'd reject it based solely on the lack of dynamic lightmaps.

I second the thumbs-up for the Serious Engine. Does about every modern graphic trick you can think of, and does it fast. Fantastic mod support, huge fan community, cheap, runs well on low-end systems.
« Last Edit: May 12, 2002, 10:14:43 pm by 264 »
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Offline Stryke 9

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The ultimate Freespace FPS conversion engine?
[size=16]GAHH! NO!!![/size]

Any attempts to mention a possible FS RPG will warrant yet larger text. You have been warned.

 

Offline Plasma

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Ace Pace
to make good missions with FPS you need traps and so, when boarding the ship is allready disabled so no traps.


Mind you that fighter-based disruptor fire doesn't disable the tenacity of the enemy crew or any handheld weapons they may have. This will become alarmingly clear pretty quickly when trying to take the mean ol' Zug transport midway through the FS:FPS campaign.
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Offline Dr.Zer0

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Stryke 9
[size=16]GAHH! NO!!![/size]

Any attempts to mention a possible FS RPG will warrant yet larger text. You have been warned.


bah, just use the GTA3 engin if it ever comes out for PC becasue Im evil :devilidea
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Offline Stryke 9

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The ultimate Freespace FPS conversion engine?
FreeSpace: Grand Theft Bomber


Not as catchy as I thought it would sound, and in most places in space you can't just step outside, walk about a bit, and shoot the pilot out of a passing Herc...

...But I'm sure we can get past the minor logical inconsistencies.

 

Offline CP5670

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The ultimate Freespace FPS conversion engine?
As others have said, the Sam engine would also be very good. Either UW or SS; doesn't matter to me out of those two. ;)

 

Offline Fineus

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The ultimate Freespace FPS conversion engine?
I don't know about the Serious engine... it is packed with tricks but I just didn't like the feel of it... it felt to old. Kinda like Unreal Tournament (in its original form) did. I know there's no basis for this really but it's just how it felt to me. Quake3 or UT2003 are much better examples of what I class as "modern" (hence selecting JK2 as my engine of choice)...

 
The ultimate Freespace FPS conversion engine?
Quote
runs well on low-end systems.


I'll support any engine that does this! The Quake/Wolfenstein engine looked good. No idea if it does all that one wants it to, but it seem to run well on my computer. Shame it took 5 (probably more) minutes to load the levels up...
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Offline ZylonBane

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Thunder
I don't know about the Serious engine... it is packed with tricks but I just didn't like the feel of it... it felt to old.
Don't confuse the game with the engine. Plug in the right models and AI, and you could make the Serious engine feel like Thief, or UT, or NOLF, or anything you want.
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Offline Fineus

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The ultimate Freespace FPS conversion engine?
Mmm, there's a lot of truth to that. I've just yet to experience it :)

 

Offline Redfang

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The ultimate Freespace FPS conversion engine?
Now that I think it more, I guess that Serious engine would be best at the moment. It's serious (yes, seriously) and good engine with lots of everything. Good FPS, nice graphics, lots of effects (not PS or VS but those aren't very used yet). Also, if you turn graphics to low, it will run fast, or if you turn them to high/max, it looks very good. :nod:

Unreal Warfare (or if it is that :p) could also be very good, but I guess it will take a while before the game is released, and I also guess that it's not going to run very well on slower computers...

 

Offline Styxx

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The ultimate Freespace FPS conversion engine?
I wanted something similar to System Shock 2, but with Shivans instead of zombies. :D
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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Ace
Also, to AcePace:
What do supar-secret GTI shmucks do?
i]


well I don't think they charge into a ship without the fighter cover , disabling it to death, emp no mater where, will destory their electronic dependent weapons.

 

Offline Red5

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Whats wrong with the Doom engine??
Lets use the doom engine...its nice!
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Offline Stunaep

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Re: Whats wrong with the Doom engine??
Quote
Originally posted by Red5
Lets use the doom engine...its nice!


can you say Doom 3 ?!
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Offline mikhael

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by Styxx
I wanted something similar to System Shock 2, but with Shivans instead of zombies. :D


Oh yes. Oh hell yes. This idea is poetic. It is sublime. I may weep.
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Offline Kamikaze

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The ultimate Freespace FPS conversion engine?
Quote
Originally posted by mikhael


Oh yes. Oh hell yes. This idea is poetic. It is sublime. I may weep.


:wtf: Aren't you taking your liking of a game a bit far?
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Offline Ace

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The ultimate Freespace FPS conversion engine?
I'd reject it based solely on the lack of dynamic lightmaps.

I could retort that all other engines are rejected solely on the lack of Geo-Mod.

Dynamic lightmap problem has posed a non-issue, I've figured out ways of doing realtime lighting effects that look good and are dynamic. Similarly the geo-mod limit is a non-issue. Both needed some creative table tweaking on existing things *cough* gun shot glare for dynamic lights for instance, etc., but works well. It sounds crude, but as I've said before, Volition is very good at small bits of code that seems like minor things turning out to be able to be usable for big features.

Also on how FS:FPS plays out, I'm hoping there's a bit of an S-Shock feel. The last mission should really get the feel that you're all alone in the dark, helpless, and freedom of motion is an illusion. (similarly with all FS:FPS levels they're intended to give a feeling of freedom, but you're really doing what they want you to do... sort of like SS1)
« Last Edit: May 14, 2002, 12:07:20 am by 72 »
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Offline Bobboau

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The ultimate Freespace FPS conversion engine?
you do know that Styxx is on the FSFPS team
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