Hopefully I can make the cockpit look better. I got lazy. It is supposed to have a sort of partial holograpic instruments.
Just to ask, the Hurricane V is exactly 6km long and I do not plan on using tile textures. But this poses a slight problem... 6000m/4096pixel. This means that for every meter there is one and a half of pixels. And that is if the hull is stretched completely to fill that void. I can tell you right now that I do not want to tile. I can try to use a high quality normal map and alower res diffuse map so when you look at the model the normal maps make the model a bit sharp looking. I could tile if you desire, but again I'd prefer to make a single texture map.