Originally posted by venom2506
and you call that a perfect job?
Its not that hard. All you do is point it to the texture files and bam! Conversion complete. It keeps the mapping coordinates. I have YET to get a decent conversion through 3D Exploration w/o having to fix mesh errors and sometimes they're a real ***** to fix. THEN I have to re-do the mapping coordinates and hope it looks decent.
btw, when I said 'perfect job' I was referring to the lack of mesh errors. I converted Reaperman's GTD Orion and GTCv Deimos conversions to 3ds. All I had to do was point to the new maps and I was DONE. No increase in polygon counts and no mesh errors. If that ain't a perfect job, I don't know what is. All this from a shareware proggy.