Some might argue that this isn't quite the right board for this, but I think it fits the bill. For teh lulz (the only reason anyone does anything), I've been trying to get the sound data (namely music) out of one of my old Mac games,
Comanche MAC, Novalogic's 1994 port of
Comanche: Maximum Overkill to the early Mac operating systems (7-9). It's been an interesting analysis so far... The files are not named with respect to their extension, but open readily in a Mac version of QuickTime. They DO NOT do so on a Windows computer - my computer can't even see the disk! Only by opening the disk on my father's iMac upstairs was I able to get copies of the files from the disk.
As a test, I tried re-naming all the files as ones with file extensions recognized by QuickTime on my Windows machine. This was unsuccessful. I'm thus not really sure what to do - my assumption is that the Mac version has access to a legacy audio codec which my Windows machine does not. What's more bothersome is that even though you can play the audio files in Mac QT, it does not identify what codec it's using, or how it's running the file after it's been opened. If the case is in fact that I've got Mac native sound files on hand, I'd never know.
...Interestingly, I tried importing the files to a Mac version of iTunes, so I could see if I could create AAC files out of the sound files. This was also unsuccessful. You'd think that iTunes and QT would share codec libraries.

In any sense, I'd like some help. I'd like to ask if there'd be anyone here who would be interested in converting some neat, old school sound files to a useable format, and then reporting on how you got where you did. It's by no means essential for any purpose, but I have no issues with letting these files go to anyone who wants them. Probably the easiest thing as far as extraction goes would be to find someone here who (a.) has a Mac, and (b.) owns the full version of QT. Doing a simple port of the audio shouldn't be an issue if you've got (a.) and (b.) down. However, any other means of testing these are also welcome if you're willing to try. If you want a shot at figuring out how to run them, don't worry, I'll include a sample in the post... as soon as I get home to do so.
