I was wondering if you's could help me, i am looking to getting into texturing, I am studying Art of Games design at uni which covers modelling and texturing. So far though our texturing hasn't covered anything to complex, most complex thing i have UV mapped is a church. The more complicated stuff doesn't come into play until second year. Also to keep things fresh in my head i thought i keep practising my texturing and thought i became good enough would offer my help to mods.
So here's where i am getting stuck, i thought i would have a go at doing a model from one of Aldo's model dumps. The problem occurs when i go to unwrap it and when i flatten it there are polyies all over the place and its hard to make out whats what(see attach images), as i said i have only learned the very basics of UVmapping. So is there a tutorial for texturing Capital ships as all i have found is fighters.
I am using 3ds Max 2011 student edition. (i have found some tutorials but i think they must be using older versions as some of the things the tutorials ask you to do are not in 2011)
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