Author Topic: Addings Ships to FRED  (Read 4866 times)

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Offline crizza

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Re: Addings Ships to FRED
Yeah I did exactly that...copy and pasted the Sobek...changed it...but nothing happend-.-
Look for yourself:

Fixed and working, althuogh it doesn't look quite as pretty as in the wiki, for example, the turrets are somehow...invisible^^
« Last Edit: August 02, 2011, 07:03:27 am by crizza »

 

Offline headdie

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Re: Addings Ships to FRED
****-shp.tbm files need to begin #ship classes and have #end at the ummmm end ;)
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Offline crizza

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Re: Addings Ships to FRED
Yeah, I simply copied the Sobeks tbm file from the root vp, I changed that^^
As I said, now it works, but you can't see the turrets, sure, you can target them by pressing "k"...but thats not the best thing.
Any ideas?

 

Offline headdie

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Re: Addings Ships to FRED
the turrets are textured and the faces/normals are not inverted?
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Offline crizza

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Re: Addings Ships to FRED
Looking at the picture here:

Yes...but the modell I have...well, they are not visible...
Could this have something to do with the tbm?

 
Re: Addings Ships to FRED
You need to open the model in PCS2, count the number and names of turrets, and make sure to add just as many entries to the table entry. Say a ship has 5 turrets, and you currently have only 2 turrets tabled, the other 3 will 'not exist'.

Make sure to do the same for things like engines, fighterbays.

Then, test using the Debug build in FRED2 and FS2 and test if you still find any errors.
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Offline crizza

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Re: Addings Ships to FRED
I have the number of turrets from the wiki, there's a veterans comment, that there's no table file included, but the loadout is the intended.
So I have the exact number of turrets and no PCS2(whats that anyway?^^)

Edit:So, heres my working .tbl-file, but why does the description of the Sobek appears in the techroom?^^

Edit2: So, I know it has something to do with the number after the description...
How do I find out, which numbers aren't already taken?

Edit3: Got it, -1 at the end of the tech description and it works just fine.:)

[attachment deleted by ninja]
« Last Edit: August 02, 2011, 07:26:10 am by crizza »

 

Offline Droid803

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Re: Addings Ships to FRED
You need the turret textures.

Get them here.
The wiki should really link to the thread...

http://www.hard-light.net/forums/index.php?topic=68802.0

You probably want to get PCS2, so you can open the POF, go to the "turrets" section, and figure which number is which. (ie. Turret01 is a forward beam turret so I'll put a VSlash there).

Your current -tbm has AAAfs on the multipart turrets, whereas from the looks of it you want flak guns there. :P (They're Turret03 and Turret04)
« Last Edit: August 02, 2011, 11:43:10 am by Droid803 »
(´・ω・`)
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Offline crizza

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Re: Addings Ships to FRED
Thanks for your help Droid, with PCS2 I have the turrets no properly set.

Problem is my Pharaoh tbm.
I pasted that of the Hatshepsut and using PCS2 ordered the turrets the right way, thats what I'm hoping at least.
But the beauty won't appear, so heres the file:



[attachment deleted by ninja]

 

Offline Droid803

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Re: Addings Ships to FRED
-tbm not -tbl maybe?

Other than that you could always try starting up FRED debug with your mod selected. It should tell you about any table errors you make :)
(´・ω・`)
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Offline crizza

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Re: Addings Ships to FRED
Oh my god-.-
I think a truck just rammed myself-.-
You are absolutly right^^
Damn it and thanks again^^

 

Offline Droid803

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Re: Addings Ships to FRED
no problem :)
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Offline Snail

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Re: Addings Ships to FRED
The wiki should really link to the thread...
Then go change it yourself!