Author Topic: Addings Ships to FRED  (Read 6114 times)

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Offline Molaris

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Addings Ships to FRED
how do you upload ships from the other mods or player-created ships? i REALLY wanna see what the amaretsu is like in combat (looks like a BEAST) but dunno how to get it as a selectable ship in FRED. Anyone know? gracias!
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Offline Shivan Hunter

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Re: Addings Ships to FRED
Is there a basic tutorial for adding ships and making mod folders? If not, I might write one now that I have free time.

The Amaterasu should come with a ships tbm, a file called filename-shp.tbm. You'll need to make a new mod folder, put this tbm in the /data/tables/ subfolder of your mod folder, put the model (the filename.pof) in the /data/models/ subfolder, all the textures in the /data/maps/ subfolder, and any effects like laser blasts or explosions in the /data/effects/ subfolder. The mod folder will also need a mod.ini that points to your MediaVPs folder in the secondarylist; look at other mod.ini files to see how they do this.

After that, select your mod in the launcher and run FRED. If all went well, you can place the ship in a mission and shoot at it in FS.

 

Offline headdie

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Re: Addings Ships to FRED
in the modding -> tutorials section of the wiki
http://www.hard-light.net/wiki/index.php/Ships_and_General_Mod_Creation

everything you should need to know about adding ships, weapons and starting out in modding is there.

I strongly advise you don't stop with the article, and read get familiar with the modding section as a whole.  From this and your other posts I would recommend getting familiar with table/tbm files, especially ships.tbl and weapons.tbl then you can move on from there but i suspect they will be the core of what you need.  as a rule of thumb the order the entries appear in the wiki articles is the order they need to appear in the table though you dont need everything.
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Offline Molaris

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Re: Addings Ships to FRED
the guide says to just make a new folder under C:\Games\FreeSpace2. is that true? or do I put all the data into the Mediavps folder?!?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Scotty

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Re: Addings Ships to FRED
C:\Games\Freespace\<your mod>

Select <your mod> in the launcher, hit apply, and open FRED, the ships should be there.

 

Offline Molaris

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Re: Addings Ships to FRED
well, it's in FRED, but it won't run. I'm selecting the mod (New Ship) made the .ini (pretty much copied one and just put in the path for the secondary like you said). hmm, I'm gonna do more research. it's just sometimes hard to find what you're looking for in the forum :-\
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline Black Wolf

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Re: Addings Ships to FRED
That tutorial is... comprehensive, but over complex, I think. Something like this gets asked pretty often, maybe an even more basic tut is in order.
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Offline SypheDMar

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Re: Addings Ships to FRED
It was also badly written at the time.

Molaris: What doesn't run? Post a fs2_open.log by running a debug build. If you want your questions answered faster, pop in Hard Light's IRC. Post your mod.ini as well, and make sure your mod.ini isn't mod.ini.txt.

EDIT: Fixed the Wiki a bit.

 

Offline headdie

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Re: Addings Ships to FRED
It was also badly written.

Please leave your comments about the tutorial here and I will see to it
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Offline SypheDMar

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Re: Addings Ships to FRED
I kinda went on to edit the article myself. Proofread and made it  more legible. The article is mostly the same otherwise. The content wasn't bad.

 

Offline headdie

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Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline mjn.mixael

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Re: Addings Ships to FRED
It's still a pretty complicated process.. though I don't know if it's possible make it any simpler..
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Offline Molaris

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Re: Addings Ships to FRED
sry it takes me forever to respond. I forget I post. not use to being part of a forum / gaming community.

anyway, the ship won't load in the game. It changes to a Ulysses fighter. I'm gonna go post about it asap. just ran the Debug. here are my results and mod.ini file

http://www.hard-light.net/forums/index.php?topic=76734.0
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline crizza

  • 210
Re: Addings Ships to FRED
Time for threadnecro...
Why in god's name, do some ships appear in Fred, while others don't?^^

Current example...the Petbe...added the .pof to the models folder of the current active mod...but it won't show up-.-

 

Offline Droid803

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Re: Addings Ships to FRED
table?
(´・ω・`)
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Offline Jeff Vader

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14:08 < achillion > the level of discourse has really plummeted
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14:08 <@The_E > butts and dongs are part of #hard-light's brand now
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Offline crizza

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Re: Addings Ships to FRED
The downloadlink of the wiki just provides the .pof...
So?^^

 

Offline The E

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Re: Addings Ships to FRED
So you need to write a tbl for it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline crizza

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Re: Addings Ships to FRED
Oh...well...guess there a first time for anything...damn...

 

Offline Droid803

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Re: Addings Ships to FRED
just copy and paste a table of a similar ship, then change the fields necessary.
such as the model file, the LOD details, and the turret->weapon assignment.

and then you can tweak its stats as necessary.

tabling is a fairly trivial matter, most of the tags are self-explanatory, though there are a few "uesless" ones >.>
(´・ω・`)
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