Author Topic: adding shields to a cap ship  (Read 1895 times)

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adding shields to a cap ship
i'm featuring the lucifer in my campaign, ive already table edited its weapons to be much more powerful, but whats the lucifer without its almightly shield system? can i simply table edit/ fred this, or will i have to overhaul it and texture the shields myself?
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Offline Destiny

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Re: adding shields to a cap ship
IIRC you have to mess with something called 'surface shields' to somewhere in the table. Or something related to shield meshes. This is as much as help as I can provide until one of the seasoned letters-and-numbers scientists reach here.

 

Offline headdie

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Re: adding shields to a cap ship
Shielding has never been part of the model, the ship has always been flagged invulnerable in FRED or unprotected at all (the subspace mission)

If you want to add shields to the ship the simplest way and the way that will most closely represent what is depicted in the game's animations would be to add "surface shields" into the flag line of the ships table entry http://www.hard-light.net/wiki/index.php/Ships.tbl#.22surface_shields.22
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Offline Dragon

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Re: adding shields to a cap ship
FSPort has a shielded Lucifer, so if you want, you can try using it.

 

Offline Trivial Psychic

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Re: adding shields to a cap ship
FSPort has a shielded Lucifer, so if you want, you can try using it.
But its not the high-poly Lucifer IIRC.
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Re: adding shields to a cap ship
I use 'surface shields' flag quite extensively.

Remember to use $Shield Regeneration Rate, or else your shields may charge too quickly/slowly. Also, for a warship, turn $Power Output down - I once made the mistake of turning it up into the billions - and as soon as the ship started losing hull integrity, I believe the AI put more G/S/E power to the shields. The regeneration rate went so high, the ship was virtually invulnerable.

Also, you know those huge lateral claw things on the sides of the lucifer, that seemingly should be beam turrets, but aren't? The ToD (Tides of Darkness) mod has a Lucifer with those, working as turrets - and with more such lateral beams. Puts the total beam hardpoints at eight - two forward-facing, three lateral on each side.
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Re: adding shields to a cap ship
that was very helpful guys, thankyou
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