Author Topic: Bomb explosion dynamic lights  (Read 1757 times)

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Offline Kolgena

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Bomb explosion dynamic lights
Maybe I'm just blind, but I don't think exploding bombs spawn a light upon exploding. I think it would look nicer if they did, is all. It looks strange to have your screen white out with explosion intensity, while the hull of a ship 50 meters away remains shrouded in darkness.

 

Offline General Battuta

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Re: Bomb explosion dynamic lights
Isn't FSO limited to, like, eight dynamic lights?

I'm not sure there's room for bombs.

 

Offline Kolgena

  • 211
Re: Bomb explosion dynamic lights
Even within the 8 light limit, I think it would still look good.

In busy scenes, all lights are probably used for ship explosions, suns, and beam weapons. If you add bomb lights, they simply won't render because they're not high enough priority (similar to warp rifts and primary fire, I imagine)

In a simpler scene with bombers attacking a ship, you have 1-2 lights for the sun(s), 1-2 to AAA beams, and the rest given to primary laser fire. I merely think that it is a better use of lights to give those slots to exploding bombs rather than subach bolts.

 

Offline Nighteyes

  • 211
Re: Bomb explosion dynamic lights
personally I don't see how it can harm anything? same goes for muzzleflash, would also look great to have a short light burst than...
and this 8 lights limit, is there any discussion on bringing that limit up? after all these are very simple lights that don't even cast any shadow...

 

Offline Kolgena

  • 211
Re: Bomb explosion dynamic lights
A lot of things could do with lights... engine plumes, flak explosions, beam pierce fire... you name it.

(btw, specifically regarding muzzle flash, isn't it redundant because the bolts themselves carry lights, and they spawn right in front of the muzzles?)

 

Offline The E

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Re: Bomb explosion dynamic lights
personally I don't see how it can harm anything? same goes for muzzleflash, would also look great to have a short light burst than...
and this 8 lights limit, is there any discussion on bringing that limit up? after all these are very simple lights that don't even cast any shadow...

8 lights per pass isn't our limit. It's OpenGLs. There are ways around that, but we aren't using them (due to none of us being particularly OpenGL-savvy.
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