Author Topic: Subspace tunnel effect - NEW VERSION - Release  (Read 29152 times)

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Offline Kolgena

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Re: Subspace tunnel effect - Release
It also appears to run the wrong way, with subspace white glowy things zipping forward instead of backward.

 

Offline Nighteyes

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Re: Subspace tunnel effect - Release
It also appears to run the wrong way, with subspace white glowy things zipping forward instead of backward.
there is no "wrong way" for it to move, its space, just turn your ship/mission around :P

when I'll have time I'll fix the looping issue, but unless someone actually wants to use this, it wont be anytime soon...

 

Offline Kolgena

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Re: Subspace tunnel effect - Release
Yes, see, but some missions from like derelict, FSPort, WiH assume the tunnel is moving a certain way. Yours moves opposite to the default :P

 

Offline Dragon

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Re: Subspace tunnel effect - Release
Should be a simple fix in PCS2, just turn the tunnel 180 degrees around x or y axis and swap rotations.

  

Offline Spoon

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Re: Subspace tunnel effect - Release
It also appears to run the wrong way, with subspace white glowy things zipping forward instead of backward.
there is no "wrong way" for it to move, its space, just turn your ship/mission around :P

when I'll have time I'll fix the looping issue, but unless someone actually wants to use this, it wont be anytime soon...
I'm using it.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline jr2

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Re: Subspace tunnel effect - Release
Is this going in the MVPs if it gets fixed?

 

Offline yuezhi

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Re: Subspace tunnel effect - Release
didn't the author of transcend do this kind of thing for one of his missions? I like to think that should be standard.
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Offline Deadly in a Shadow

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Re: Subspace tunnel effect - Release
didn't the author of transcend do this kind of thing for one of his missions? I like to think that should be standard.
(the last mission of) Transcend makes use of the normal subspace tunnel, not this new effect.
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Offline Commander Zane

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Re: Subspace tunnel effect - Release
Actually it's styled like the original but the effect is noticably different.
It's been said to look more metallic.

 

Offline Nighteyes

  • 211
Re: Subspace tunnel effect - Release
It also appears to run the wrong way, with subspace white glowy things zipping forward instead of backward.
there is no "wrong way" for it to move, its space, just turn your ship/mission around :P

when I'll have time I'll fix the looping issue, but unless someone actually wants to use this, it wont be anytime soon...
I'm using it.

Wings of Dawn related?

 

Offline The E

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Re: Subspace tunnel effect - Release
For those who haven't seen it yet, here's a little video:

http://www.youtube.com/watch?v=I7ZmyA0dsh4
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Offline Spoon

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Re: Subspace tunnel effect - Release
It also appears to run the wrong way, with subspace white glowy things zipping forward instead of backward.
there is no "wrong way" for it to move, its space, just turn your ship/mission around :P

when I'll have time I'll fix the looping issue, but unless someone actually wants to use this, it wont be anytime soon...
I'm using it.

Wings of Dawn related?
Aye
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline JGZinv

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    • The FringeSpace Conversion Mod
Re: Subspace tunnel effect - Release
I'll probably end up either using it for a starting point for a new Tachyon gate tube or at least an
interm warp tube once we've got a gate.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Commander Zane

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Re: Subspace tunnel effect - Release
I don't remember the Tachyon tunnel effect but I think this would fit it, especially if you can do the jump sequence externally like Tachyon does.

 

Offline Nighteyes

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Re: Subspace tunnel effect - Release
just for the sake of WoD alone its worth fixing this, loved the first one :)

 

Offline Commander Zane

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Re: Subspace tunnel effect - Release
Easily convinced for an awesome cause. :D

 

Offline Spoon

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Re: Subspace tunnel effect - Release
just for the sake of WoD alone its worth fixing this, loved the first one :)
  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Subspace tunnel effect - Release
I don't remember the Tachyon tunnel effect but I think this would fit it, especially if you can do the jump sequence externally like Tachyon does.

http://www.youtube.com/watch?v=RYcYTtiOZI4&feature=player_detailpage#t=39s

http://www.youtube.com/watch?v=eg6u5o0Fonk&feature=player_detailpage#t=28s

A pink and blue tunnel is in tach, one for multi and one for SP. They were made using 3-4 tubes
with partially transparent textures, rotating at different directions.  This looks pretty close to the
blue one, just maybe throw in some particles and purple in the texture...
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Cobra

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Re: Subspace tunnel effect - Release
I'd like to have this effect but on my laptop it crashes my game.

Also doesn't seem to work when I load the fsport mediavps with it.
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Offline Retsof

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Re: Subspace tunnel effect - Release
It probably uses huge textures, try reducing the textures by 50% and see if that helps.
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