I think it looks brilliant, but there are several things I reckon it would look better with.
1) It seems to lack a sense of 'scale'. In Freespace, when you're in the subspace tunnel and bearing down on the Lucifer, you feel like you're in this MASSIVE unending tunnel... It feels mind bendingly wide and infinitely long, whereas with this current animation it does feel more like you're just staring at a more or less 'flat' but pretty looking texture rather than being in some massively vast tunnel. The tunnel aspect is what I think appealed to me most about it in Freespace.
2) It's probably animated a bit too fast. In Freespace, the tunnel walls animated fairly quickly, the but the sheer 'scale' of it made it feel slower than it really was. That's an effect that I think absolutely needs recreating...
Just my 2c. I think it's a fantastic start. Also, the little 'bits' flying past the player in the video The E posted - are those the usual 2d sprites that are always zipping past you, or is that a starfield beyond the subspace tunnel that's just showing through because of transparency? I think those probably need to go to really consolidate the effect.
Man I sound like I'm *****ing, don't I?
