Author Topic: Nightly (Windows): 23 May 2011 - Revision 7201  (Read 956 times)

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Offline SirKnightly

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Nightly (Windows): 23 May 2011 - Revision 7201
Here is the nightly for Windows on 23 May 2011 - Revision 7201

Group: Inferno
fso-WIN-Inferno-20110523_r7201.7z
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Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110523_r7201.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110523_r7201.7z
MD5Sum

Code: [Select]
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r7199 | The_E | 2011-05-20 10:56:30 -0500 (Fri, 20 May 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Since bloom can now be changed in-game, we always need to compile the shaders.

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r7200 | The_E | 2011-05-21 12:07:41 -0500 (Sat, 21 May 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/menuui/credits.cpp

Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files.

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r7201 | Sushi | 2011-05-21 15:25:14 -0500 (Sat, 21 May 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Update thruster rendering (consistently render based on acceleration instead of speed, don't render distant/tiny thrusters)
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Offline Commander Zane

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
Bloom can be changed in-game as in in-mission as well or just in the Ship Lab still?
The thruster bit confuses me, does this mean the thrusters will be large when picking up speed, and then shrinking once it reaches that speed, like Independence War?

 

Offline The E

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
You can change bloom and FXAA settings in the lab, and those settings will carry over into regular gameplay.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Commander Zane

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
That would explain why the last Karuna I saw had about a full inch of shine on it. :P

 

Offline Dragon

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
How can I use the new thruster rendering?
Is it automatic, or does it need to be enabled?

 

Offline The E

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
It mostly concerns maneuvering thrusters, as used by BtRL and TBP. And it's active by default (the changes are 1: the Thruster size is based on how much acceleration the thrusters produce, and 2: Thrusters on models farther away than ~1000 units will not be rendered).
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Dragon

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Re: Nightly (Windows): 23 May 2011 - Revision 7201
Ah, so no changes to main thrusters besiedes rendering range.
That's good to hear.

 

Offline Zacam

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Re: Nightly (Windows): 23 May 2011 - Revision 7201

If I'm not mistaken, as well it also bases itself on dynamic sizing. It's not that they all have the same cutoff distance regardless of size, but that the size is now a factor for determining (or at least one of the considered elements) for when to.
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