Author Topic: need help at ship editing  (Read 3160 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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    • FLAMES OF WAR
need help at ship editing
In the next few days I'll be finishing some of my models. However, I don't have a clue how to add fire points, thruster glows and dock points. If anyone is willing, I'll send him (them) the converted models with all the info needed for further editing!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  
need help at ship editing
1. PCS :D
2. PCS :D
3. PCS :D
4. Have you been modeling for long? PCS Rocks! :nod:
quote "No brain, no pain" :wakka:
quote "Never underestimate the power of stupid people in large groups"  :nervous:
quote "The harder you try, the dumber you look" :doh:
quote "Dogs are basically good and cats are evil, so people are stupid" " I don't follow your logic" "My theory would suggest so" :bump:
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need help at ship editing
EDIT: Sure send me the ships.
quote "No brain, no pain" :wakka:
quote "Never underestimate the power of stupid people in large groups"  :nervous:
quote "The harder you try, the dumber you look" :doh:
quote "Dogs are basically good and cats are evil, so people are stupid" " I don't follow your logic" "My theory would suggest so" :bump:
______________________________
Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world.### - caught from Thorn

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
need help at ship editing
Try Descent Network's MODLVW32, www.descent-network.com

 
need help at ship editing
Nope their POF editing mode is buggy I've tried using it. When you make the changes they dont stay after you close the window :mad:
quote "No brain, no pain" :wakka:
quote "Never underestimate the power of stupid people in large groups"  :nervous:
quote "The harder you try, the dumber you look" :doh:
quote "Dogs are basically good and cats are evil, so people are stupid" " I don't follow your logic" "My theory would suggest so" :bump:
______________________________
Hi, I'm a sig virus. Please add me to the end of your signature so I can take over the world.### - caught from Thorn

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
need help at ship editing
really??? always worked fine for me. :confused:
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Offline Black Wolf

  • Twisted Infinities
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need help at ship editing
Same. I can put gun points and missile points on, though I've never tried thrusters or dockpoints.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline EdrickV

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need help at ship editing
ModelView32 works just fine for me. I use it for everything I can.(except sometimes for fixing texture names, may do that in PCS while I'm converting the model.) ModelView32 doesn't do thrusters, dockpoints, or paths though. What I do for those is have PCS and ModelView32 open, do the editing in PCS, save, and check locations in ModelView32 using it's convenient reload button. Then I change the locations in PCS, save, and recheck. Repeat untill satisfied. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Pera

  • Tapper
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need help at ship editing
Quote
Originally posted by EdrickV
ModelView32 works just fine for me. I use it for everything I can.(except sometimes for fixing texture names, may do that in PCS while I'm converting the model.) ModelView32 doesn't do thrusters, dockpoints, or paths though. What I do for those is have PCS and ModelView32 open, do the editing in PCS, save, and check locations in ModelView32 using it's convenient reload button. Then I change the locations in PCS, save, and recheck. Repeat untill satisfied. :)


That's what I do too. Simple and easy.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
I have the PCS but the coordinates bug me. How can I put the gun point when I don't know the right ccordinates. Anyway, I've been experimenting. I made the Iowa (with 38 turrets, just pressed add gun point, enterd no coordinates) for testing.
The beam turrets work fine  (and the two gatling turrets) alltough they don't fire. The other main turrets don't even show.
Do I have to write something in the subobjects section for the turret arms?
Aaaaa...What the hell! I'll give it to someone else to do!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline EdrickV

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need help at ship editing
For turrets and gun/missile points I would do that in ModelView32 not PCS. In ModelView32 you can watch the effects of your changes as you make them. Switch it to wireframe, add a gunpoint (fighter/bomber) or turret (big ship) and change it's normal. For a multi-part turret you should set the Y to 1 or -1. You should be able to tell where the firing point is. Make sure you set it's submodel info as that will affect it's location. In wireframe, you should be able to see where it is. Try putting in different numbers in different spots and see how it reacts. If you put 10 into X and it moves forward, but you want it to move backward, you'll need to use negative values. Just fiddle with the coordinates till it's where you want it to be. Trial and error. It's not that hard to do, in ModelView32. Just remember, the coordinates are centered on the center of the submodel selected as the turret base. (For single part turrets you select the turret object for both the submodel entries listed in the turret entry.) You also need to add the subsystem info into the submodels, unless PCS did it for you. Then you'll probably want to double check it and maybe edit things like rotation and field of view. (FOV)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
need help at ship editing
I use PCS to convert, and MV32 to edit. I also use Segeltuch to add shields after conversion - but FS2 crashes on exit.........
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
The turrets work fine now.
But some surfaces keep getting transparent (read -they dissapear)! And PCS keep chrashing with the "Illegal operation".
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
need help at ship editing
Quote
Originally posted by TrashMan
The turrets work fine now.
But some surfaces keep getting transparent (read -they dissapear)! And PCS keep chrashing with the "Illegal operation".


Is it triangulated?... If not, that could cause the first problem.

 

Offline EdrickV

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need help at ship editing
Chances are you have at least some non-planer faces. (Faces that are not flat.) You need to split those faces into segments that are flat. (Triangulation is one way to do it, but not the only way.) FS2 doesn't like faces that bend while 3D modelers may accept them. (Same thing occurs in D3, with the added annoyance that non-planer faces tend to not be solid so you can fly through them outside the level which causes it's own mess of problems.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
On some models, when I triangulate them, PCS chrashes. Anyway, I now downloaded ModelView32 and I'll see what to do next!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
Downloaded the %&#X!!! wrong program...
Oh wel, I'll try it again.

I've made tbl entrys for two models I'm currently testing. They work fine in the game (fly around, attack, fire), but since I didn't put a dock point (or path) the game chrashes when they call for support...
Looky here:





As you can see, they both look fine in the viewer. The Armageddon, however, has two surfaces (and a thruster) missing in the game, and when i target him there is no green box!

The thunderbolt works fine, but when I add thrusters and try to convert PCS chrashes....

In both cases I tried triangulating the main hull - PCS chrashes (again).
Back to the drawing board!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
I made a LOT leaner and meaner version of the Hudge Terran Turret - the Ion Cannon. Can anyone tell me if(how) I can make it track(shoot) only capships, not fighters (it does 5000 damage, so you can guess, a fighter/bomber is destroyed with a single hit)!:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
need help at ship editing
Quote
Originally posted by Silver_Scythe
Nope their POF editing mode is buggy I've tried using it. When you make the changes they dont stay after you close the window :mad:


Aftering saving the model in MODELVIEW32, you'll need to refresh the model and the firing points, etc should be there.  The problem is with the eye points, which don't save and must be edited in PCS.

I use both programs when modding.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
need help at ship editing
What do you think of the models?
And can i make the turret track only capships?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!