Author Topic: Nightly (Windows): 28 Jun 2011 - Revision 7283  (Read 1270 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 28 Jun 2011 - Revision 7283
Here is the nightly for Windows on 28 Jun 2011 - Revision 7283

Group: Inferno
fso-WIN-Inferno-20110628_r7283.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110628_r7283.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110628_r7283.7z
MD5Sum

Code: [Select]
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r7268 | The_E | 2011-06-25 03:03:52 -0500 (Sat, 25 Jun 2011) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Patch for Mantis 2326: Standalone server crashes when ship classes are changed in loadout.
I hope.

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r7269 | Swifty | 2011-06-25 04:30:47 -0500 (Sat, 25 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudmessage.cpp
   M /trunk/fs2_open/code/hud/hudmessage.h

Introduced the preprocess() method in HudGauges. Allowed the HUD to peek at the HUD message buffer when HUD is disabled.
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r7270 | The_E | 2011-06-25 09:15:44 -0500 (Sat, 25 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Patch from m!m to give scripting access to debris metadata
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r7271 | Sushi | 2011-06-26 13:10:54 -0500 (Sun, 26 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/ship/ship.cpp

Add "wait for animation" turret flag (turret won't fire until associated animation completes)
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r7272 | The_E | 2011-06-27 07:49:42 -0500 (Mon, 27 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3())
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r7273 | The_E | 2011-06-27 08:45:19 -0500 (Mon, 27 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/cfile/cfile.cpp

Patch for Mantis 2050: Renaming the log file may cause crashes

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r7274 | The_E | 2011-06-27 08:52:45 -0500 (Mon, 27 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Disable warning that is meaningless ("why are G_predicted_pos and G_fire_pos the same?"), and only serves to confuse people.

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r7276 | The_E | 2011-06-27 17:16:41 -0500 (Mon, 27 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_respawn.cpp

Adding a piece of sanity checking here, to avoid crashing the release build under certain strange circumstances

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r7277 | Zacam | 2011-06-27 20:03:03 -0500 (Mon, 27 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/stats/scoring.cpp

Some "\n"'s to help with logging during multi. "Scoring:" wasn't using any, so it would run on the next item right at the end.
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r7279 | Goober5000 | 2011-06-27 23:08:59 -0500 (Mon, 27 Jun 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add string-get-substring, string-set-substring, and string-get-length; needed for Blue Planet
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r7280 | The_E | 2011-06-28 03:36:54 -0500 (Tue, 28 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/object/objcollide.cpp
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/object/object.h
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.

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r7283 | The_E | 2011-06-28 04:38:06 -0500 (Tue, 28 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.h

How did these values start colliding all of a sudden? Must have been my fault, sorry.

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