Right, my findings. This build correctly imports DAEs exported by Blender 2.6, and at first sight there don't seem to be any issues with it. It also still opens the older DAE version. Good job, Spicious


However, the Blender COLLADA exporter is still WIP (at least, I hope it is). Modifiers are completely ignored (as opposed to the 2.49b exporter, where you can choose to apply them), only objects in visible layers are exported (not so much an inconvenience, but something to keep in mind anyway) and textures now seem to be handled via materials instead of directly from the UV editor. From 5 minutes of messing around, it appears you need to have one material for each texture, and have UV coordinates selected for the material texture mapping.
If this is true (not quite certain yet) and will remain so, that would suck, since it significantly increases the workload of UV-unwrapping (you now need to assign not only a texture to each face, but also a material, and AFAIK that can't be done in any convenient way). For fully UVed models with just one texture this would be no big deal, but as soon as you want two textures on one object you'd have to assign materials face by face.In conclusion, I recommend sticking to the 2.49b exporter for now, it's
really much more convenient for POFfing purposes.