A1 is on the other side. Flying Durga.
trollolol, no. Neither side would get a player.
Let's break it down. The Colossus is said to have '60 fighter and bomber wings', which could mean a total of the two, or it has both 60 wings of fighters and 60 wings of bombers.
If it's the former, that could mean anywhere from 30 more more wings of fighters, and each wing being four (which seems to be the normal for wings) which would be a ****load of fighters. Especially since the Colossus, due to its nature, would likely have more fighters.
If it's the latter, that's still a ****ing ton of fighters. Either way, you'd need maaaaaaany UEF fighters to actually kill them all.
The Colossus wouldn't have the same armor/turret HP/armor as in FS2. If we scale it as the Carthage was, it'd have an almost impenetrable amount of health. Not to mention the texturing on the retail model suggested it was rushed to the front lines, as it has tons of girders out in the open, which would be structurally compromising. The second would would likely see total completion, and would likely be slightly different, with better materials or construction all around, learning from the mistakes of the first model.
There's also the factor of the jump drive. No sane commander would just sit there if they can't win.
There'd likely be slightly upgraded anti fighter armaments as well, at least terpulses replacing the blobs.
Bottom line: Even if the Colossus can't reach the bombers/fighters itself, it has a **** ton of fighters to swarm them with. You'd need to commit a huge amount of bombers and fighters, the fighters to protect the bombers, and the bombers to actually punch through the colossus' hull. Generally, this way probably wouldn't be worth it.