oh, trust me, I know what I'm talking about.
You put a ship along the vector of another ship warping in, you get the ship warping in hitting while warping in and dying. 100% reproduceable. Also ****s up sound for the rest of the mission. means that you can't use "near ship" as an arrival cure as you don't know if it will clip through something and totally **** your mission.
You put two ships warping in in formation and if they're within a km or two of each other, both will explode in the same way once they warp in. Bam.
Worse part about this? Doesn't happen on everyone's computer. And it never happens on debug. Ever.
I have stuff that explodes like this on mine, but not on my tester's and vice versa. Something to do with how processors handle floating point math or whatever.
I've experimented with it tons with different configurations and these are my findings.
My verdict is that Hyperspace is horribly bugged and only really works if you ensure all warping in ships have a clear vector, with a several kilometer berth.
I even have
an image explaining exactly what happens. I still have the exact mission, and it happens
every. single. time. Except on debug. Then it doesn't happen at all.
I have heard reports of the others happening which dissapeared when I spaced the ships out appropriately, thus, leading to the conclusion of what the culprit was. Simple deductive reasoning -> change one thing, problem goes away? That thing was causing the problem.