Author Topic: Thin Model Issues  (Read 1079 times)

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Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
On our mod during testing of a few ships lately I've noticed that when a ship with very thin wings/parts (example of .75 to .155 meters)
you can fly, shoot, etc right through them.

I imagine this is a collision detection issue, but is there anything we can do besides scale the ships (and everything else... ) up
to get thicker parts?

I'm guessing here, but it seems the thickness limit is around 1.0m based on what I can see is registering on the fringes of our thin areas.
« Last Edit: July 11, 2011, 12:09:17 am by JGZinv »
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Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
You can probably make an invisible collision mesh to try and remedy that problem.  First, make the collision mesh and parent it to the visual mesh.  Then, set the $nocollide_this_only subobject flag on the visual mesh and set the $collide_invisible flag on the collision mesh.

See this for a list of subobject flags.
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