Author Topic: shine-textures  (Read 21040 times)

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Hey guys,
I wanna know your oppinion about editing the shine-textures, because I think the models are looking like plastic-models.
It doesn't really look like steal, metal, titan or something else, because the texture isn't so reflective how it should (in my oppinion).
I think the models would look a little bit better when they are a little bit more "steally"...

An excample:

 

Offline Lester

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The current Medusa has its shine-maps set like that because it isn't supposed to look like it just rolled out of a factory/shipyard. While your version does indeed look more metalish, it just doesn't fit with the design philosophy FSU employed. Besides, canon textures also imply that there are some layers of dirt and various other stuff on the ship.

 

Offline headdie

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Indeed, while there is a place for your work on the medusa, which is really good.  The medusa is always been presented as a workhorse design, looked after but not always loved.  the original texture is matt with scorch/blast type marks surrounding the bomb racks and signs of general wear and tear in other places



I could see these textured used in a campaign where the medusa is a new design or there is a modified version in play
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Offline Commander Zane

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Thing is even though they're made out of metal compounds, military vehicles of any form of transit lack shine of that level. Having a low level of shine to give the ships in the game some "Ooh factor" is good and all, but when the levels get higher it reaches a point where ships appear to be made with crystalline coating, or in extreme cases such as the Ancient ships on ASW Act 1 or the Lucifer in older releases of BP: AoA, ships appear to have been thrown into an ocean of baby oil and hot car wax, which they then simply look attrocious.

 

Offline Zacam

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While I'm not 100% behind the suggested level of increased shine from the environment alpha-channel, I'm always willing to listen to suggestions, and I appreciate seeing yours (and the work you took in presenting it)

It can be difficult, especially with various different designs, to reach a consistent level of appearance that is in keeping with the settings. Especially since many users use many different settings.

I try and make sure that the appearance of any model is appropriate with no custom parameters for the lighting settings. And with as much feedback from the modeller and texture artist as I can get. And all of those have to balance to some degree with some adherence to the original Retail textures, in as much as the improved model and textures will allow.

Obviously, not every decision is going to be an instant win. And that's okay so long as people communicate their ideas clearly and in a civil fashion.

To get back more on topic though, that is a nice looking appearance for the Medusa, and it would maybe work out better with some alterations in the FSPort MediaVPs where the ship is newer and just introduced.
And while the Space Shuttle and ISS are not great examples, given that both are mostly white to start out with, they reflect and refract light based on their material coloration, not based on what that material is.
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Offline Hades

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Hmm, interesting... I actually sort of like it, but I think something a little more toned down might serve better, personally. Right now, some parts get a little bit too 'chromish', at least in my opinion. What's with the glow-points on the primaries? Those look weird.
« Last Edit: July 15, 2011, 01:57:38 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
I know that FSU set the shine-textures like that how it is right now, but I think that not everyone really like these shine textures...
But it could be, that I'm the only who doesn't really like the current shine-textures...


Errr, the glow-points?
They should mark the primarie-weapons, nothing else. Ignore them^^
Which parts are too "chromish", Hades?

 

Offline Hades

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On the underside of the missile pods, that bright part near the three pipes, is a bit too chromish I mean, I think elsewhere is fine. As for the shine textures? I honestly like them a little bit more, it brings out the color and helps it to be a little less dark.
« Last Edit: July 16, 2011, 11:42:27 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Will this be better or is it even too glossy?
The texture got little bit darker at the section which you've discripted.



Or completely like the original?

Quote from: Hades
As for the shine textures?
Yes, the glossy effect at the texture is only effected by the shine-texture.
The main-texture (Medusa.dds) is still the same texture which you've posted in your GTB Medusa Release-Thread...
« Last Edit: July 17, 2011, 02:39:24 am by Yuzuki5749 »

 

Offline Hades

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Oh I know, I meant your shine textures in particular which I like better than the old ones.

As for those two? I like the new shinemap of yours in the second image.
« Last Edit: July 17, 2011, 09:46:22 am by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Commander Zane

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I actually really like the way it looks on the second screen, with the exception of perhaps the front of the intakes appearing red / bright orange. Though I wonder if I was to look at the Medusa with the shinemap proposed on the second image as I use Herra Tohtori's light settings (High specular and emphasized shine), how much more shine it would end up showing.

 
Quote from: Hades
Oh I know, I meant your shine textures in particular which I like better than the old ones.
oh, sorry, than I understood this part wrong...:sigh:

 

Offline Hades

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Quote from: Hades
Oh I know, I meant your shine textures in particular which I like better than the old ones.
oh, sorry, than I understood this part wrong...:sigh:
Nah, that's fine, it happens. But do keep working on your new ones, I rather like how they're coming.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Thought I'd toss my 2 cents in as a lurker.

I like what you're doing.  While I know FSO works hard to make the models look as unified as possible, it's definitely noticeable that some are much shinier than others, and it doesn't really seem to be consistent with a race or type of ship as far as i can tell.

If you wanted to take it upon yourself to attempt to get the shinemaps (or whatever they're called, I'm ignorant) a little more consistent, I certainly think it's a good idea.

Then again what do I know?

 
I know that it's difficult to unify all the fighters, bombers, capitals (and so on).
But i don't really like the mat texture.

Hmm...
I could post my work, if you want.

 

Offline Hades

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I know that it's difficult to unify all the fighters, bombers, capitals (and so on).
But i don't really like the mat texture.

Hmm...
I could post my work, if you want.
Please do, though is it the low rez (1024) or the higher rez (2048) version, out of curiosity?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
ok.
I don't really know which version it will be, because I only use what I have.
It means when a texture is high-rez-version it will be a high-rez-version (which is easier for me to edit)
and when it's a 512p-version it will be a 512p-version...
I can't create completely new textures, which is a big problem i think...

I think the Artemis/Artemis D.H. and the Perseus will be the next.

 

Offline Kolgena

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Out of curiosity, what lighting settings are you using? I'm a bit surprised that you think the Perseus is too matte, because it really isn't.

 
the brightness in-game?
I use the standard-setting for this.

 

Offline Jeff Vader

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I think Kolgena meant these.
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