Author Topic: More modeling.  (Read 5198 times)

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Offline Zeronet

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Vasudan textures are bad. Terran rules naturally.
Got Ether?

 

Offline Alikchi

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Quote
Originally posted by Styxx
but the maps need some work. More diversity, mainly.
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Offline Fineus

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It's the gold mainly - it looks to much like a generic texture before proper textures are applied.

 

Offline Ryx

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Ok, I'm still not sure about the rear bit.

Oh well

Fire away!
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Less brown, more grey.  Brown ain't the prettiest of colours, and is generally used for Vasudans (hecate is an exception(and collosus but that was both)).  Aelous or Diemos coulours would be good.
The lights textures are good though, they give an impression of scale. :nod:

pete

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Offline Fineus

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Try replacing the gold/brown textures with those of the Deimos, see how it looks then :)

 

Offline Zeronet

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Quote
Originally posted by Thunder
Try replacing the gold/brown textures with those of the Deimos, see how it looks then :)


I think he was trying to avoid using the Tcov texture, its used so much, but its a cool texture!
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Offline Wildfire

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Since the ship looks pretty advanced give it textures like the Pegasus.  Those blue glow n stuff would look great.
Burn Baby Burn!

 

Offline Corsair

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Whatever. Take their suggestions, but I like it the way it is. Then again, I'm not a perfectionist.

[hint] So are you using this mod for anything or are you going to release it to anyone?[/hint]
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Ryx

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Yes I'm going to release it. I just want to get the texturing reasonably ok. I think I'll include the untextured model too.
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Quote
Originally posted by Ryx
Started yesterday evening, and been working on it on - off during the day.




I'm calling it the Mangalor or Magalor-class. Don't know which, just hoping it's not taken.

Poly count's 562 :)
:nod:

Edit:
I meant to do some extrusions for the aft section (on the bottom half to be specific) but I forgot. :o



I have alot of textures and i do great texturing for alot of current ships and possible upcoming ships. If you like send me a POF file of the ship with ur orignal textures and let me retexture it, maybe i can put something togeather you might like. if you want it done, email me: [email protected] and the file(s). i would love to texture it. i can only imagine!

 

Offline Ryx

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I'll post the untextured model, when I get home from work
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Offline Fineus

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Is she going into FS? Will you be doing turrets and subsystems? :)

 

Offline Redfang

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Quote
Originally posted by Thunder
Is she going into FS? Will you be doing turrets and subsystems? :)

 
I really hope so. :) The last version what has been shown here is so good. :yes2::nod::yes:

 

Offline Ryx

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Quote
Originally posted by Thunder
Is she going into FS? Will you be doing turrets and subsystems? :)


If that's directed at me, then not very likely. On the other hand, if it (the commment) directed at Deep_Eyes, then I hope so too.

I can't do this stuff yet. Probably not as difficult as I think it is, but for now I'll take any community help I can get.

*patiently waits for tutorials*
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Offline StratComm

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You know, have you tried some of the AWACS and Miner textures?  They add a little variety to the deimos textures without being, you know, deimos textures.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Styxx

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Quote
Originally posted by StratComm
You know, have you tried some of the AWACS and Miner textures?  They add a little variety to the deimos textures without being, you know, deimos textures.


I was almost going to say that. :)

And sorry, but I think that with these maps, it's looking better untextured than textured. I think that what the community needs is some good tutorials on creation of new textures... ;)
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Offline IceFire

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Here here! :D
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Offline Fineus

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There was a really good texture tutorial here at X-Wing Alliance Update - In nice easy to follow steps as well :)

 

Offline Ryx

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Quote
Originally posted by Styxx


I was almost going to say that. :)

And sorry, but I think that with these maps, it's looking better untextured than textured...


I agree. With my current texturing skills I'd rather leave them unmapped, but can't have that now can we.
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