Author Topic: Advice Dog's Essential FRED Tutorial  (Read 4593 times)

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Advice Dog's Essential FRED Tutorial
Inspired by an old thread that I didn't feel like necrothreadageing.













:p

 
Re: Advice Dog's Essential FRED Tutorial
=D

Mind.
Blown.

 

Offline NGTM-1R

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Re: Advice Dog's Essential FRED Tutorial
I remember being so happy I could copypasta AWOL debriefings for Operation Savior.
"Load sabot. Target Zaku, direct front!"

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Offline Lester

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Re: Advice Dog's Essential FRED Tutorial
I think this is an excellent tutorial. Great for newbie fredders aspiring to create a 30-mission FS3.  :yes:


If this forum had karma, I'd definitely give you some.

 

Offline bigchunk1

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Re: Advice Dog's Essential FRED Tutorial
I was laughing all the way down the list.
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Offline Spoon

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Offline Qent

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Re: Advice Dog's Essential FRED Tutorial
Serious question: why would one not use is-event-true-delay?

 
Re: Advice Dog's Essential FRED Tutorial
It takes longer to FRED, it's harder to keep track of what's going on when you look at the mission file, and there are some poorly-understood circumstances in which re-ordering events can cause is-event-true-delay to reference the wrong event. It certainly has its uses (and is necessary if you want multiple possibilities to branch from the same event, or one event that can be triggered by multiple events), but I find that chaining is usually more convenient.

 

Offline Droid803

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Re: Advice Dog's Essential FRED Tutorial
->implying you want others to be able to understand the logic of your missions.
(´・ω・`)
=============================================================

 
Re: Advice Dog's Essential FRED Tutorial
More that I want to be able to understand their logic when I go back to revise them after letting them sit. :p

 
Re: Advice Dog's Essential FRED Tutorial
Advice dog is wrong, cute and cuddly though he may be. It may be an event, and it may need a name...but 'event name' is not the right name.
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Offline Snail

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Re: Advice Dog's Essential FRED Tutorial
Advice dog is wrong, cute and cuddly though he may be. It may be an event, and it may need a name...but 'event name' is not the right name.
not sure if srs

 
Re: Advice Dog's Essential FRED Tutorial

 

Offline Droid803

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Re: Advice Dog's Essential FRED Tutorial
*snip*

I actually do this for a very specific reason when protecting story-critical wingmen.
If you just ship-guardian-threshold them, they eventually get disabled and just sit there and get pounded, and it makes it horrendously obvious that they're guardianed.

Making them go invulnerable prevents that as they always hit the damage threshold before actually getting disabled. That way they keep moving and its al ot hard er to tell if they are actually invulnerable or not since they're actually avoiding some fire.

Of course, you could also ship-susbsys-guardian-threshold their engines too...and all their other subsystems just in case... but by that point its just easier to make them go invulnerable.
« Last Edit: July 20, 2011, 04:57:20 pm by Droid803 »
(´・ω・`)
=============================================================

 
Re: Advice Dog's Essential FRED Tutorial
Of course, you could also ship-susbsys-guardian-threshold their engines too...and all their other subsystems just in case... but by that point its just easier to make them go invulnerable.

That's how I do it, for two reasons:

1. If a wingman with ship-invulnerable triggered by hits-left flies in front of a warship beam (or otherwise takes a couple hundred hull damage in one go), they'll get vaporized before the SEXP triggers. Not a problem with ship-guardian afaik.

2. I tend to guardian only the engines, not the other subsystems. If their weapons can get shot off, the player can't reliably accomplish otherwise-difficult objectives by giving suicidal orders to invulnerable wingmen.

 
Re: Advice Dog's Essential FRED Tutorial
Could you do both guardian and hits-left invul? That way you get the effect without worrying about beams.

Also, I've been very nervous about re-ordering events since I lost some stuff a while ago. Is re-ordering them for chaining OK now?

 

Offline mjn.mixael

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Re: Advice Dog's Essential FRED Tutorial
reordering always causes me problems...

When I need to reorder, I switch to notepad.
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Offline karajorma

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Re: Advice Dog's Essential FRED Tutorial
I do love the one about Trigger Count. It's nice to see all my hard work adding that feature is appreciated. :p
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Offline bigchunk1

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Re: Advice Dog's Essential FRED Tutorial
Oh so you made trigger count? I have got to say that is my favorite and most used bit of functionality that SCP has brought to FRED bar none. It opens doors for many many possibilities which were previously impossible, allowing a mission which can dynamically adapt to changing conditions like an environment should. It has been used in nearly every mission I have ever FREDed* and I use it and variables as my bread and butter to get things done. I have been contemplating posting a new thread in SCP just to praise the coder that saw this through, without which my interest in FREDing would have been severely reduced.

Here's to you Karajorma, you are automatically now one of my favorite people on HLP.

*Dogfight missions don't count!
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.