Author Topic: How to unlock all ships & weapons (even the MODS) ???  (Read 1626 times)

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How to unlock all ships & weapons (even the MODS) ???

How to unlock all ships & weapons even the modded ships and weapons from the campaign?

What files should I alter/edit?

And how should I do it? ... what are the steps or procedure in order to to it?

Please help...

Thanks...
Give me some that piece of junk you flying

  
Re: How to unlock all ships & weapons (even the MODS) ???
to add a user made ship you must download it (check the wiki or FSMods), extract the model to /data/models, its maps to /data/maps and edit the table for that ship considering one is not provided (/data/tables/ship.tbm) More information about that on the wiki.
Also drop by the IRC channel for more help!

 
Re: How to unlock all ships & weapons (even the MODS) ???

I will look onto it...

I also want to change the default ship form the campaign and training... the (Myrmidon)... I want to change it to another ship.

If I follow what you said... will it also change the default ship?
Give me some that piece of junk you flying

 
Re: How to unlock all ships & weapons (even the MODS) ???

Anyone please help...
Give me some that piece of junk you flying

 

Offline Whitelight

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Re: How to unlock all ships & weapons (even the MODS) ???

I also want to change the default ship form the campaign and training... the (Myrmidon)... I want to change it to another ship.

If I follow what you said... will it also change the default ship?

Assuming you already extracted the ships table from the root.fs2.
The default player ship must be edited in the ship table to change it.
These two lines are near the top of the ships table,
Shown bellow, make your changes in this line from GTF Ulysses to whatever ship you are using.

#Default Player Ship
#Name: GTF Ulysses   <-- (change name ) 


I hope this helps, im not an expert.  :nervous:
Simpicity of character is the natural resualt of profound thought

 

Offline The E

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Re: How to unlock all ships & weapons (even the MODS) ???
That would be wrong. The default player ship in ships.tbl is the ship that FRED puts you in by default.

However, in order to use ships in a mission, you have to edit that missions' loadout.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Rodo

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Re: How to unlock all ships & weapons (even the MODS) ???
The wiki is your best friend my fellow modder: http://www.hard-light.net/wiki/index.php/Portal:Modding

If you need anything else try searching there, if you can't find it then come back here and we'll help you out again.
el hombre vicio...

 

Offline Timerlane

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Re: How to unlock all ships & weapons (even the MODS) ???
Yeah, if you want a ship available to fly in every single mission of a campaign, you will have to edit every single mission. If you actually want to fly it right off the bat, you'll also need to add the ship in the .fc2 campaign file's $Starting Ships line(which you can presumably do in the campaign editor in Fred, too, but I'm too used to just doing things like that in Notepad :P).