Author Topic: Tabling for fast, modern jet type fighters  (Read 4244 times)

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Offline Dragon

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Re: Tabling for fast, modern jet type fighters
Ah, so maybe it is. I didn't remember that shot.

 

Offline Quanto

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Re: Tabling for fast, modern jet type fighters
If you want to see fact "Jet-like" starfighters in freespace, please check out my TC "Stellar Assault" it's still a work in progress, but is at least in active development. We've been wanting to release a demo, but reliable Fredders have been hard to come by.

Stellar Assault Board on HLP

Youtube Video from 11 Months Ago, it should be a good demonstration of how "high speed" combat works in the FSO engine. Most fighters travel faster than 300 units, and capships average around 120-150ish. PDS Systems are very accurate, and primaries & secondaries are scary deadly.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline SypheDMar

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Re: Tabling for fast, modern jet type fighters
*image*
since this is about post-modern fighters, i think now is a good time to ask.
which mod is this screenshot from?
Okay, I derped. EDIT

 
Re: Tabling for fast, modern jet type fighters
Ooh, okay.  Looks like you need quite a bit of autoaim to compensate for the speeds though. 

 

Offline Quanto

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Re: Tabling for fast, modern jet type fighters
Is autoaim a bad thing? In my opinion, having it allows the player to concentrate on flying rather than trying to hit the buzzing fly with spit-wads.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 
Re: Tabling for fast, modern jet type fighters
From a gameplay standpoint, autoaim is probably pretty great.  But it does require a bit of suspension of disbelief unless the fighters are designed to have swivel mounts or something. 

Then again, this is FreeSpace

  

Offline Thaeris

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Re: Tabling for fast, modern jet type fighters
Quanto once made a very good point in a conversation, that if we have very fast moving spacecraft which rely heavily on cannon-like weapons, wouldn't it be sensible to have a weapon system which maximizes the pilot's probability of making a hit?

We don't see too many small automatically correcting/converging fighter guns today in fiction as, in the past, those systems either didn't work well or were a source of pilot overload in reality - often, they were both. Looking to the single-seat pusher fighters of WW 1 or the swiveling gun-nose fighter experiments of the 1950's and how they never lasted or became viable gunnery concepts is probably why people don't consider them as an option in fiction. But then, many things which didn't work well with purely mechanical systems or vacuum tube electronics work well today.
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