I've recently discovered another oddity in flak rendering, namely the way muzzle flashes work. For some reason, muzzleflash doesn't always appears, on my test (3 barrel MP turret) I seen it every 3 or 4 shots. With retail, long flash it's not very visible, but with much shorter flash I'm using, this is noticable and doesn't look good. It also happened on fighter mounted flaks.
First, I wanted to report it as a bug, but later, I thought that it's most likely another thing "flak" flag did (and was always supposed to), and thus, retail behavior.
Because of that, I'd like to request a new version of "flak" flag, which would neither disable projectile rendering nor make muzzleflash act strangely, but still make use of proximity detonator and "spray and pray" targeting method. Is that possible to do?