Originally posted by NotDefault
karajorma, I didn't explain myself clearly. Although your post was informative, what I meant by my question is why the GTVA would ask you to intercept something heading to a jump node. It's always a situation like this:
C.................................................N
C=capital ship
N=jump node
What I couldn't understand is why the situation wasn't like this:
C.N
After all, they know the coordinates of the jump node, so why couldn't they jump to a point adjacent to it?
I get you now. Okay there are two main reasons for this as far as I can see.
1) Jumpdrive accuracy.
While fighters are reasonably accurate the bigger the mass of a ship the less accurate it's jump drive tends to be. Also military capships probably tend to have better accuracy than freighters etc. (one reason why you always seem to need to escort them for ages).
There are several missions where you have to guard a transport that jumps in miles from the ship it's supposed to dock with. The best explaination for that has to be inaccurate jump engines (otherwise they'd jump in closer)
2) Tactical reasons
Assuming that it does take time to recharge a jump engine (And probably even longer to charge for an interstellar jump) it is a far better idea to keep the ship moving towards the jump node rather than having it sitting stationary at the node.
While command knows the location of the node the enemy almost certainly do too, making it very easy to set up an ambush.
A stationary ship at the jumpnode can easily be attacked by jumping in 1-2k away from the node. You can even jump in facing them and attack before they can bring their guns round to face you. A moving target jumping in 5km away from the node could be anywhere in a sphere with a 5km radius. That's a lot of space.
What you would have to do is send in fighters first to discover the location of the enemy and then follow that with the capship. This means that a surprise attack is much harder.
In addition if you are attacking a military ship that can survive a few hits you must attack it with something at least as fast or it can out-distance you and make it harder for you to hit it. If you have to use slower capships you will probably be forced to use more than one (Thereby draining resources that are needed for other battles).
The reason why you always end up flying "intercept the ship before it reaches the node" type missions is cause unfortunately the enemy have figured it out too.