Author Topic: Infiltration successful  (Read 3779 times)

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Offline Turambar

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Infiltration successful
http://twitter.com/#!/therealcliffyb/status/98628100472045568

Quote
The space dogfight shooter genre is long overdue for a comeback.

-Cliff Bleszinski
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Re: Infiltration successful
Great to hear him mentioning that! I'm wondering, if more people as well known as Cliff Bleszinski will continue to put this out, what this may bring. At the least goodwill and recognition, a seed for the future.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell

 

Offline Unknown Target

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Re: Infiltration successful
It was only a matter of time. :D

 

Online Colonol Dekker

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Re: Infiltration successful
I don't know WHO this guy is...
Your friendly Orestes tactical controller
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Offline Unknown Target

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Re: Infiltration successful
Google's a good place to start.
But if you don't want to, he's one of the lead guys at Epic and the person behind the UT/Gears of War series.

 

Offline NGTM-1R

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Re: Infiltration successful
He famously ranted at the secondhand games market denying him profits.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Axem

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Re: Infiltration successful
I can't wait to see how they implement a cover system for a space sim. :)

 

Offline Klaustrophobia

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Re: Infiltration successful
I can't wait to see how they implement a cover system for a space sim. :)

*imagines the cover glue applied to a fighter and destroyer*

 :shaking:

I like to stare at the sun.

 

Offline Ace

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Re: Infiltration successful
Linear cover shooter space sim! Grapple onto the surface of an asteroid with invisible walls to keep you from moving in other directions! Fly on the surface of the massive evil alien space ship and bounce into invisible walls keeping you away from certain areas!

Asteroid fields? Just like Star Wars, but they move at a certain set minimum speed to keep you going forward and get denser as you move left or right.

Third dimension? Too confusing, so all enemies will spawn dead ahead and you move dead ahead!

---

Let's be honest, FPS level design these days is awfully linear and basic.

A good space sim could be done with a console controller (basic controls like WC1, not like the later WC games, X-Wing, for FreeSpace) but considering the arcade push... *shrug* I doubt we'll see something in that vein.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Davros

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Re: Infiltration successful
Unfortunately cliffy is a twat of the first order
I hope he doesnt murder the genre

 

Offline Scotty

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Re: Infiltration successful
How do you murder a corpse?  Honestly, the absolute worst outcome is nothing gained, nothing lost.

In fact, the absolute worst outcome is nothing lost, support for the genre gained.  What's the phrase?  "There's no such thing as bad publicity?"

 

Offline Mefustae

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Re: Infiltration successful
How do you murder a corpse?

Necrophilia, anyone? You may not be able to murder a corpse, but you can sure bugger it into greenish-grey goop.

And even the bloody goop would have a cover system.

  

Offline Luis Dias

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Re: Infiltration successful
If it would result in something that bad, I don't see how that could affect HLP or Freespace in any way, shape or form.

 

Offline Luis Dias

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Re: Infiltration successful
Let's be honest, FPS level design these days is awfully linear and basic.

And this in contrast to what golden era of liberty and complexity?

 

Offline Mobius

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Re: Infiltration successful
So, what is that guy really up to?

 

Offline Luis Dias

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Re: Infiltration successful
tweeting, apparently.

 

Offline Snail

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Re: Infiltration successful
Let's be honest, FPS level design these days is awfully linear and basic.
And this in contrast to what golden era of liberty and complexity?
I dunno, apparently there were at one point FPSes at one point that allowed you to legitimately move in more than one direction

 

Offline Luis Dias

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Re: Infiltration successful
Ah I see.


...

Wolfenstein?

 

Offline NGTM-1R

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Re: Infiltration successful
Ah I see.


...

Wolfenstein?

To be honest, the Doom-era games and even up to Duke3D there was still a fair bit of options about how to approach things. Deus Ex was the peak of it, but after that...pretty much nothing.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Infiltration successful
Half Life ruined us all.