Author Topic: Freespace model porting  (Read 2756 times)

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Offline mralexs

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Freespace model porting
Hey, i just wanted to know if it is possible to port models from Freespace to the Source engine from VALVe.

 

Offline pecenipicek

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Re: Freespace model porting
Yes, you just need to convert them from pof to dae, then import to whichever app you know that can export to valve's model format. As a side question, why?
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Offline mralexs

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Re: Freespace model porting
i wanna port em' over to Garry's Mod

 

Offline Deadly in a Shadow

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Re: Freespace model porting
Oh, a terrorists attack on the Lucifer?
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Offline pecenipicek

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Re: Freespace model porting
i wanna port em' over to Garry's Mod
Figured...


Do note, that unless rescaled heavily, everything will be "OMFG HUEG!" in GMod, with most capships possibly  definitely clipping map boundaries. Unless i completely missed the average Source engine map sizes.
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Ho, ho, ho, to the bottle I go
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Offline mralexs

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Re: Freespace model porting
ahh, ok. thanks for the help.

 
Re: Freespace model porting
I want my 1:1 Sathanas on Garry's Mod :P

 

Offline mralexs

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Re: Freespace model porting
ok, i did it, but they are very tiny...

 

Offline LordMelvin

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Re: Freespace model porting
then you dropped a decimal point somewhere in the conversion process. Figure out where and add it back in.
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Offline mralexs

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Re: Freespace model porting
no, i believe that freespace is not on the same scale of Half-Life, in order to cram more ships into missions

 

Offline Dragon

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Re: Freespace model porting
Well, not really to cram more ships into mission, but these engines run on completely different rules, so model size could be interpreted differently by each of them.
You need to adjust the size, that's all. Note, for HL the "basic" object is roughly 2m tall humanoid, and for FS, a 20m long fighter. It's understandable that model scale would be done differently for both of them.

  

Offline pecenipicek

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Re: Freespace model porting
are you implying that a 1 meter in FSO != 1 meter in Source engine? Seriously? Its a scaling error, and the fella needs to upscale the stuff.
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Ho, ho, ho, to the bottle I go
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Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline The E

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Re: Freespace model porting
Yep, I'm pretty sure this is just some scale not being set correctly somewhere in the conversion pipeline. Scaling information can and will be lost when converting through several different model formats.
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Offline MatthTheGeek

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Re: Freespace model porting
It could be that one size unit in Source != 1 meter. I remember issues when converting from HW1 to HW2 because HW1 used feet as its standard size unit or some other retarded imperial unit.
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