Author Topic: Blender Help  (Read 1738 times)

0 Members and 1 Guest are viewing this topic.

Offline BrotherBryon

  • 29
  • Resident Lurker
Is there any easy way to fix this?

I must have rotated the model somehow while I was working in the UV window without realizing it. Trying to manually rotate it back seems almost impossible and I would really rather not lose numerous hours spent tweaking the UV map by having to start over with a fresh import.
Holy Crap. SHIVANS! Tours

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
quick way to see if rotation is your problem is to switch to object view and bring up the transform properties (N in 2.49)  if you have an oddball rotation on one or more axis you can manually change it in there.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline BrotherBryon

  • 29
  • Resident Lurker
In object mode the rotation along each axis is zero but this is a mirrored model so I'm thinking somehow I rotated the model around the origin while in edit mode and now the two halves will no longer line up.
Holy Crap. SHIVANS! Tours

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
All i can think in that case is to manually rotate it back.  hopefully someone else has a better idea.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

  

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
uhhh that's an ugly problem.

AFAIK there's no way to turn back, aside from grabbing every single vertex and taking it to it's designed position or getting lucky while trying to rotate the hole model again.
el hombre vicio...

 

Offline esarai

  • 29
  • Steathy boi

First step is to do a manual realignment as close as you can get it.  Do this one global axis at a time.  View from the the side and rotate until it looks right (right being parallel with the Y axis and perpendicular to the Z).  Repeat for front and top view.  Using these views automatically constrains rotation to the axis parallel to the line down which you are looking to the target.  Side constrains rotation to X, Front to Y, and Top to Z.

I take it you have a mirror modifier applied to that mesh, yes?  If so, take the mirror modifier, turn on 'clipping', pull the mesh away from the axis of symmetry, drop it, grab it again and pull it together until the central ring of vertices meets its twin.  They will automatically merge. 

If you haven't used a mirror modifier, select the central ring, and press S-X-0.  This scales along the sideways axis by 0, making all vertices share the same X coordinate.  Press N to bring up the transform properties menu, and set X-Pos to 0.

If this fails, upload to mediafire and PM me a link.  I will do it for you.
« Last Edit: August 08, 2011, 10:05:53 pm by esarai »
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Thanks esarai I'll give it a try tomorrow night (I left the drive that has the model on it at work tonight). It does have the mirror modifier but it isn't applied yet so I think I should be able to do what you suggested.
Holy Crap. SHIVANS! Tours

 

Offline BrotherBryon

  • 29
  • Resident Lurker
It worked, Thanks again esarai.
Holy Crap. SHIVANS! Tours

 

Offline esarai

  • 29
  • Steathy boi
My pleasure.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that