Author Topic: What exactly does -spec_exp do in the launcher?  (Read 1895 times)

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Offline Kolgena

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What exactly does -spec_exp do in the launcher?
What the title says. It's supposed to control the size of specular highlights, but doesn't seem to be working as a launcher tag. Is there anything in the new shaders that overrides launcher settings or something? I can't tell a difference when I choose drastically different values for spec_exp.

First image is spec_exp 1, second is spec_exp 16. I couldn't get the two screenshots taken with the ship in the exact same spot, but I think it's still pretty clear that there isn't much difference between 1 and 16.

[attachment deleted by ninja]

 

Offline Bobboau

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Re: What exactly does -spec_exp do in the launcher?
my guess is the shaders are ignoring it.
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Offline Valathil

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Re: What exactly does -spec_exp do in the launcher?
i think what your looking for is -ogl-spec -spec-exp seems to be deprecated to the old nonhtl code iirc
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Offline Fury

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Re: What exactly does -spec_exp do in the launcher?
seems to be deprecated
If so, this should be documented in the wiki. While at it, it'd probably be smart to double check for any other deprecated lighting flags.

 

Offline mjn.mixael

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Re: What exactly does -spec_exp do in the launcher?
 :nervous:

There's a lot of things that need to be documented in the Wiki.... the SCP Sexps page alone is missing a crapton of stuff...
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Offline Zacam

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Re: What exactly does -spec_exp do in the launcher?
... -spec-exp seems to be deprecated to the old nonhtl code iirc

Incorrect, it's used in void light_apply_specular in lighting.cpp.

It might be related only to Fixed Render rather than GLSL Shader pass, true. But it is not deprecated in the engine.

Secondly, -spec_exp values will NOT show themselves at ALL in the F3 Lab. The LAB is not lit by a sun, so it will do absolutely nothing in changing those values.
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