Hi, it seems i have some random crash with fs2 when trying to land/crash on my custom ship on a custom mod.
So here is the debugger message :
ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
ÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ×Ày™
ð×*È-<©÷
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110818_r7481.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13
Passed cmdline options:
-spec_exp 16
-fov 0.75
-ogl_spec 32
-spec_static 1.25
-spec_point 1.5
-spec_tube 1.5
-ambient_factor 75
-env
-mipmap
-missile_lighting
-glow
-spec
-no_emissive_light
-normal
-3dshockwave
-post_process
-bloom_intensity 90
-fxaa
-fxaa_preset 9
-ballistic_gauge
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-mod ep_trunk,mediavps
-debug_window
-window
Building file index...
Found root pack 'E:\jeux\Freespace2\ep_trunk\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'E:\jeux\Freespace2\mediavps\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'E:\jeux\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'E:\jeux\Freespace2\mediavps\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'E:\jeux\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'E:\jeux\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'E:\jeux\Freespace2\mediavps\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'E:\jeux\Freespace2\mediavps\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'E:\jeux\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\jeux\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\jeux\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\jeux\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\jeux\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\jeux\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\jeux\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\jeux\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\jeux\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\jeux\Freespace2\ep_trunk\' ... 4793 files
Searching root pack 'E:\jeux\Freespace2\ep_trunk\ma-sdrvfix.vp' ... 8 files
Searching root 'E:\jeux\Freespace2\mediavps\' ... 69 files
Searching root pack 'E:\jeux\Freespace2\mediavps\ma-sdrvfix.vp' ... 8 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_Advanced.vp' ... 1283 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_Assets.vp' ... 1527 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_Effects.vp' ... 1876 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root pack 'E:\jeux\Freespace2\mediavps\MV_Root.vp' ... 94 files
Searching root 'E:\jeux\Freespace2\' ... 7 files
Searching root pack 'E:\jeux\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\jeux\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\jeux\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\jeux\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\jeux\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\jeux\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\jeux\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\jeux\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\jeux\Freespace2\warble_fs2.vp' ... 52 files
Found 20 roots and 18333 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 2
Playback device: Haut-parleurs (SB Audigy)
Capture device: Microphone (SB Audigy)
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 800x600 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6900 Series
OpenGL Version : 4.1.10907 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 4.10
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'misc-sct.tbm' ...
TBM => Starting parse of 'deto-sct.tbm' ...
TBM => Starting parse of 'deathPart-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Someone passed an extension to bm_load for file 'PreLoad.tga'
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 199 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 150 frames at 24 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ParticleSmoke01.eff) with 94 frames at 24 fps.
WARNING: "For 'ParticleSmoke01', 3 of 4 LODs are missing!" at weapons.cpp:209
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'Gunboat-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'Tfor-station-shp.tbm' ...
TBM => Starting parse of 'Erebus-shp.tbm' ...
TBM => Starting parse of 'ep-shp.tbm' ...
BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps.
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'indicator-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy2 with size 54x60 (6.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI leftarc with size 64x157 (38.7% wasted)
ANI rightarc1 with size 64x156 (39.1% wasted)
ANI toparc3 with size 25x18 (43.8% wasted)
ANI lock1 with size 35x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI radar1 with size 130x106 (17.2% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
LibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "effectManager.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 827
TrackIR Init Failed - 5
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI mainexit.ani with size 128x27 (15.6% wasted)
ANI mainbarracks.ani with size 289x28 (12.5% wasted)
ANI mainreadyroom.ani with size 170x28 (12.5% wasted)
ANI maintechroom.ani with size 221x28 (12.5% wasted)
ANI mainoptions.ani with size 176x28 (12.5% wasted)
ANI maincampaign.ani with size 365x26 (18.8% wasted)
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.395 (0.395)
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Frame 0 too long!!: frametime = 0.364 (0.364)
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Someone passed an extension to bm_load for file 'Ter0002.pcx'
Frame 0 too long!!: frametime = 0.826 (0.826)
Frame 0 too long!!: frametime = 1.126 (1.126)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'NewExplosions-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 301 frames at 24 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 289 frames at 24 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (exp02.eff) with 87 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xc92a4e9a, IBX checksum: 0xd6a88576 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 98 frames at 30 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'invasion.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'morningstar.POF'
IBX: Found a good IBX to read for 'morningstar.POF'.
IBX-DEBUG => POF checksum: 0xe7e09675, IBX checksum: 0x4697e9b0 -- "morningstar.POF"
Loading model 'might.pof'
BMPMAN: Found EFF (shiphulltyr.eff) with 4 frames at 12 fps.
BMPMAN: Found EFF (shiphulltyr-glow.eff) with 4 frames at 12 fps.
Potential problem found: Unrecognized subsystem type 'landing_pad_6', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landingzone', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landing_pad_3', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landing_pad_4', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landing_pad_5', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landing_pad_1', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'landing_pad_2', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship might.pof
Potential problem found: Unrecognized subsystem type 'emergencylanding', believed to be in ship might.pof
IBX: Found a good IBX to read for 'might.pof'.
IBX-DEBUG => POF checksum: 0xdaefa1ad, IBX checksum: 0x638828f0 -- "might.pof"
Allocating space for at least 21 new ship subsystems ... a total of 200 is now available (21 in-use).
Loading model 'stationtest.pof'
Model stationtest.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized subsystem type 'axe', believed to be in ship stationtest.pof
IBX: Found a good IBX to read for 'stationtest.pof'.
IBX-DEBUG => POF checksum: 0xb87a09f6, IBX checksum: 0x9699b811 -- "stationtest.pof"
WARNING: "Tst Tfming (stationtest.pof) has a null moment of inertia!" at ship.cpp:4480
Loading model 'vortexcrush.pof'
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship vortexcrush.pof
IBX: Found a good IBX to read for 'vortexcrush.pof'.
IBX-DEBUG => POF checksum: 0x0ae30667, IBX checksum: 0x6a115b05 -- "vortexcrush.pof"
Loading model 'prometheus.pof'
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship prometheus.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship prometheus.pof
IBX: Found a good IBX to read for 'prometheus.pof'.
IBX-DEBUG => POF checksum: 0xd9e9d87a, IBX checksum: 0x58be0a97 -- "prometheus.pof"
OpenGL: Created 512x512 FBO!
Loading model 'htsb.pof'
Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'htsb.pof'.
IBX-DEBUG => POF checksum: 0xd0ff20a7, IBX checksum: 0xb3b1105f -- "htsb.pof"
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'shuttle.pof'
IBX: Found a good IBX to read for 'shuttle.pof'.
IBX-DEBUG => POF checksum: 0x9ebb8201, IBX checksum: 0x599f8ee1 -- "shuttle.pof"
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
Loading model 'f_shockwave.pof'
Model f_shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'f_shockwave.pof'.
IBX-DEBUG => POF checksum: 0x48dd6908, IBX checksum: 0x72bbce54 -- "f_shockwave.pof"
Loading model 'bolt.pof'
IBX: Found a good IBX to read for 'bolt.pof'.
IBX-DEBUG => POF checksum: 0x4d259428, IBX checksum: 0xf18a9255 -- "bolt.pof"
BMPMAN: Found EFF (laser1.eff) with 6 frames at 6 fps.
Loading model 'lgat.pof'
Model lgat.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'lgat.pof'.
IBX-DEBUG => POF checksum: 0x950af9e7, IBX checksum: 0x3aebf432 -- "lgat.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'headhunter.pof'
IBX: Found a good IBX to read for 'headhunter.pof'.
IBX-DEBUG => POF checksum: 0xe1087eb5, IBX checksum: 0x181e43d5 -- "headhunter.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Loading model 'antsub.pof'
No subsystems found for model "antsub.pof".
IBX: Found a good IBX to read for 'antsub.pof'.
IBX-DEBUG => POF checksum: 0xef013d21, IBX checksum: 0x4c47743b -- "antsub.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 0x49bf2fa0, IBX checksum: 0xd359bff3 -- "taga.pof"
Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
Loading model 'gbu.pof'
IBX: Found a good IBX to read for 'gbu.pof'.
IBX-DEBUG => POF checksum: 0x10443216, IBX checksum: 0x80c4afa2 -- "gbu.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'sting.pof'
IBX: Found a good IBX to read for 'sting.pof'.
IBX-DEBUG => POF checksum: 0xee4ee093, IBX checksum: 0x59b13a6e -- "sting.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'cm.pof'
IBX: Found a good IBX to read for 'cm.pof'.
IBX-DEBUG => POF checksum: 0xb9582a5a, IBX checksum: 0xfa170f74 -- "cm.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (viper_muzzle.eff) with 2 frames at 40 fps.
BMPMAN: Found EFF (viper_muzzle2.eff) with 2 frames at 20 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy2.ani with size 54x60 (6.3% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI leftarc.ani with size 64x157 (38.7% wasted)
ANI rightarc1.ani with size 64x156 (39.1% wasted)
ANI toparc3.ani with size 25x18 (43.8% wasted)
ANI lock1.ani with size 35x33 (48.4% wasted)
ANI lockspin.ani with size 63x63 (1.6% wasted)
ANI radar1.ani with size 130x106 (17.2% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP365x26+16'
User bitmap 'TMP176x28+16'
User bitmap 'TMP221x28+16'
User bitmap 'TMP170x28+16'
User bitmap 'TMP289x28+16'
User bitmap 'TMP128x27+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2580/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 246, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: tcr-justitia
FRM: 2.5
FE: 1
Class: tcar-avalloc
FRM: 2.5
FE: 1
Class: tfg-hyperion
FRM: 2.5
FE: 1
Class: tft-atlas
FRM: 2.5
FE: 1
Class: tcr-styx
FRM: 2.5
FE: 1
Class: tcar-proteus
FRM: 4.5
FE: 1
Class: td-mercury
FRM: 10.5
FE: 1
Class: thc-erebus
FRM: 5.5
FE: 1
Class: bhcr-salamander
FRM: 2.5
FE: 1
Class: bhfg-barracuda
FRM: 4.5
FE: 1
Class: bhcr-blackshark
FRM: 2.5
FE: 1
Class: t ultrab turret
BEI: 0.2
BEDu: 200
BEDi: 100
BMPMAN: Found EFF (exp_flash.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (exp11.eff) with 180 frames at 30 fps.
MediaVPs: Flaming debris script ACTIVE!
LibraryManager: Reloading all loaded libraries
LibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
LibraryManager: Loaded file "effectManager.lua"
SCRIPTING: Starting flashy deaths script loading
Class: tcr-justitia
FRM: 2.5
FE: 1
Class: tcar-avalloc
FRM: 2.5
FE: 1
Class: tfg-hyperion
FRM: 2.5
FE: 1
Class: tft-atlas
FRM: 2.5
FE: 1
Class: tcr-styx
FRM: 2.5
FE: 1
Class: tcar-proteus
FRM: 4.5
FE: 1
Class: td-mercury
FRM: 10.5
FE: 1
Class: thc-erebus
FRM: 5.5
FE: 1
Class: bhcr-salamander
FRM: 2.5
FE: 1
Class: bhfg-barracuda
FRM: 4.5
FE: 1
Class: bhcr-blackshark
FRM: 2.5
FE: 1
Class: t ultrab turret
BEI: 0.2
BEDu: 200
BEDi: 100
PARTICLE SCRIPT: Parsing file "particles.cfg"
WARNING: "particles.cfg[116]: Invalid definition found! Cause: "Number"" at lua.cpp:9477
PARTICLE SCRIPT: Configuration file read. Loaded 16 entries and took 43 ms
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38)
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI BriefMap with size 573x249 (2.7% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'lightbringer.pof'
IBX: Found a good IBX to read for 'lightbringer.pof'.
IBX-DEBUG => POF checksum: 0xcfd0811d, IBX checksum: 0xbe1676fe -- "lightbringer.pof"
Loading model 'lightbringermkII.POF'
IBX: Found a good IBX to read for 'lightbringermkII.POF'.
IBX-DEBUG => POF checksum: 0xa8fa7c79, IBX checksum: 0x11be1d31 -- "lightbringermkII.POF"
Loading model 'lightbringermkIII.POF'
IBX: Found a good IBX to read for 'lightbringermkIII.POF'.
IBX-DEBUG => POF checksum: 0x97c17a85, IBX checksum: 0xe5c3640e -- "lightbringermkIII.POF"
Loading model 'TF-Litebringer4.pof'
IBX: Found a good IBX to read for 'TF-Litebringer4.pof'.
IBX-DEBUG => POF checksum: 0x08353c4f, IBX checksum: 0xfc10467f -- "TF-Litebringer4.pof"
Loading model 'warhammer.pof'
IBX: Found a good IBX to read for 'warhammer.pof'.
IBX-DEBUG => POF checksum: 0xf9937b7c, IBX checksum: 0xb73a23e2 -- "warhammer.pof"
Loading model 'gf.pof'
IBX: Found a good IBX to read for 'gf.pof'.
IBX-DEBUG => POF checksum: 0xb8db8ed0, IBX checksum: 0xe27bf759 -- "gf.pof"
Loading model 'nastygasp.pof'
IBX: Found a good IBX to read for 'nastygasp.pof'.
IBX-DEBUG => POF checksum: 0xe02f98a3, IBX checksum: 0x7625d0a2 -- "nastygasp.pof"
Loading model 'nightraven.pof'
IBX: Found a good IBX to read for 'nightraven.pof'.
IBX-DEBUG => POF checksum: 0xa963d9b3, IBX checksum: 0x37dd3d5c -- "nightraven.pof"
Loading model 'scavenger.pof'
IBX: Found a good IBX to read for 'scavenger.pof'.
IBX-DEBUG => POF checksum: 0xdff2d646, IBX checksum: 0x048965f3 -- "scavenger.pof"
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
Frame 0 too long!!: frametime = 77.365 (77.365)
ANI iconInstall.ani with size 130x91 (28.9% wasted)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10)
ANI Count.ani with size 186x122 (4.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
Entering game at time = 121.832
Frame 1 too long!!: frametime = 0.597 (0.597)
791 frames executed in 30.013 seconds, 26.355 frames per second.
ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
ERROR: ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
ÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ×Ày™
ð×*È-<©÷
File: sound.cpp
Line: 314
Int3(): From c:\code\fs2_open_2\code\globalincs\windebug.cpp at line 1155
It seems to be related to the sound code, any suggestion?
Running with win7 64 bit /i7 920 6gb ram sb audigy