Author Topic: Atmosphere, Liquid, Gas Zones  (Read 1583 times)

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Offline LoneKnight

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Atmosphere, Liquid, Gas Zones
So after laughing about the Freespace dreams thread, I actually had a Freespace dream where I was in a ship flying through a planetoid that was water. After flying through, I broke through the surface and was in space again. I started thinking about how challenging this would be.

Right now, FRED does seem to understand creating 'zones' that operate within specific coordinates (ie Asteroid Fields). How difficult would it be to create something using the same rules, only instead of containing asteroids, the zone you fly into was a gas (like a nebula), or atmosphere, or even a liquid planet. This could make space-to-(atmosphere, planetoid, etc) possible.

Just a concept, but I was intrigued by it.

Discuss.
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Offline headdie

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Offline NGTM-1R

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Re: Atmosphere, Liquid, Gas Zones
This would actually be pretty cool if somebody wanted to make an AquaNox/Sub Culture sort of mod.
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Offline Nuke

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Re: Atmosphere, Liquid, Gas Zones
i attempted an atmospheric engine but it kept clashing with the game's physics, namely collision detection. you just plugged in vars for an atmospheric model and attached it to any object in the game. you could probably enter an oceanic layer into the atmo for oceanic stuff, and id just need to implement buoyancy physics. ive stopped development till i can come up with a way to make it not break/crash the game.
« Last Edit: August 21, 2011, 07:19:10 pm by Nuke »
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Re: Atmosphere, Liquid, Gas Zones
I was checking this out last night. It looks really cool but you have to buy a license.

http://www.devmaster.net/forums/showthread.php?t=12409
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