Author Topic: quick question about turrets.  (Read 1531 times)

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Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
quick question about turrets.
Is there a hard limit on the number of multi part turrets a single cap ship can have? i dont want to get to far into turreting to find out that hey...you can only have 20 or some reviled number under 20
i've planned for about 40   :nervous:
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Spoon

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Re: quick question about turrets.
Yes there is.
It's around 24 or 26 or something. Any more and they will still shoot but will not rotate.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
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[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
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Offline Dragon

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Re: quick question about turrets.
Well, some time ago it could have been, but there are Scooby's ships that have well over 40 MP turrets and they all work flawlessly. So I guess there's no limit in the latest builds.

 

Offline zookeeper

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  • 210
Re: quick question about turrets.
40 will definitely work all right.

 

Offline Droid803

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Re: quick question about turrets.
It used to be 50 rotating subobjects, which is 25 multipart turrets.
It may have been increased who knows?
(´・ω・`)
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