Author Topic: Returning to Tech Room?  (Read 3154 times)

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Offline Mongoose

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Returning to Tech Room?
Playing through the fan-made missions included with Silent Threat the other day got me thinking about the menu behavior when one plays a single mission through the Tech Room, which goes all the way back to retail FS1.  When you go in to play a single mission, you have to click on the Tech Room, then click on the Missions button and wait for everything to load.  That's all well and good, but after you're finished the mission, you get booted back to the main menu, so you have to go through the same sequence of clicks to get to another mission.  As you can imagine, that gets pretty annoying if you're trying to play through several missions in a row.  I feel like it'd make much more sense for the game to return you to the Missions list after completing a mission, since odds are you're not going to be playing a single one in a sitting.  Is this behavior that could be altered code-side, or would it be a royal mess to do so?

 

Offline mjn.mixael

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Re: Returning to Tech Room?
If it's possible, I support this.
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Offline Goober5000

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Re: Returning to Tech Room?
Even if the game bumped you back to the tech room, you'd still have to wait for the mission list to load again.

 

Offline mjn.mixael

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Re: Returning to Tech Room?
Hmmm, well I would expect that. I'd still prefer to be bumped back to the mission list.
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Offline headdie

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Re: Returning to Tech Room?
It would save navigating back as well as waiting to load the missions. 

Would an acceptable compromise be some sort of option when ending the mission to choose to go back to the main menu or the mission selection screen?
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Offline sigtau

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Re: Returning to Tech Room?
headdie, if we were to do that, where would we put that in the interface art since there isn't already a button for it?  At this stage, it's probably best picking whether or not you'd rather be dumped at the main menu or the techroom mission list.
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Offline Dragon

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Re: Returning to Tech Room?
Perhaps a launcher flag could be used for that.

 

Offline sigtau

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Re: Returning to Tech Room?
I'd be for that, Dragon, except I remember one of the SCP guys saying they're trying to avoid launcher flags and focus more on table-based solutions for most problems (however, I don't see why a table would be more practical than a launcher flag).

I could be wrong, though, since I don't speak for them  :nervous:
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Offline Mongoose

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Re: Returning to Tech Room?
Even if the game bumped you back to the tech room, you'd still have to wait for the mission list to load again.
Yes, but waiting for one list to load is still better than clicking twice and waiting for the same list to load. :p

 

Offline Dragon

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Re: Returning to Tech Room?
Table-based solutions are good in case of things that mods may depend on, like all the stuff under "gameplay" tab (though 3D radar should be left as flag, since IMHO, it's simply useless).
This is something that launcher flag would be adequate for, as it doesn't influence gameplay.

 

Offline mjn.mixael

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Re: Returning to Tech Room?
Um.. more specifically, this whole idea doesn't affect gameplay. If there is someone who really prefers to be dumped back the the mainhall rather than the mission list.. then we can really talk commandline or table flag.

But really?.. Really? This should not be something that people seriously want the option to turn on or turn off. It's a streamline fix. One that makes sense and doesn't really impact anything. Also, going back to the mainhall from the mission list is much easier than going the other way. Just press ESC.

I'm trying to stress that this does not need the coding-work of 'modability'. More commandlines is generally a bad idea, IMO, anyway. Table based would work, but do we honestly need that for this little change?
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Offline Nighteyes

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Re: Returning to Tech Room?
"It's a streamline fix. One that makes sense and doesn't really impact anything."

this is exactly it, I'm all for this fix  :yes:

 

Offline chief1983

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Re: Returning to Tech Room?
Absolutely no to a command line option for this, sorry but that's kind of absurd.  I'm confused though, did anyone actually say they would rather be returned to the main hall after a single mission?  I mean it's not much either way, but it does seem more efficient using the proposed method and I can't really see why anyone wouldn't want it.  Someone would just have to make the code change is all.
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Re: Returning to Tech Room?
Any volunteers?  :nervous:

 

Offline mjn.mixael

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Re: Returning to Tech Room?
No one said they would want the option to return to the mainhall... but it seemed certain members were assuming that'd be the case by suggesting a commandline or table option to control this. Which is just obviously unnecessary overkill.
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Offline Goober5000

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Re: Returning to Tech Room?
I believe all that needs to be done is to search for locations in the code where the GS_EVENT_MAIN_MENU is posted, and if they happen in non-campaign mission mode, change them to GS_EVENT_LOAD_MISSION_MENU.  But there are dozens of locations in the code where this appears, and not all of them have to do with loading, playing, or accepting missions, AND of the ones that do, not all of them should be changed.  Additionally, each change would need to be tested.

EDIT: I take that partially back -- it looks like you'd have to untangle GS_EVENT_END_GAME as well...
« Last Edit: September 11, 2011, 11:19:41 pm by Goober5000 »