For the
Falcon, I'm trying to make a turret with 4 firepoints which would fire in pairs. That is, firepoints 1 and 2 would fire at the same time, followed by 3 and 4 at the same time, then 1 and 2 again, and so on. So far, I've been unable to find a way to do this, here's what I've tried:
When I use $Shots: 2, that doesn't make two shots be fired at the same time; the firing delay still occurs between them.
When I use $Burst Shots: 2, the shots will not be fired during the same frame; the second shot of the burst will always be delayed at least to the next frame no matter how small a $Burst Delay is used, which means that the shots will only seem to fire in pairs when the fps stays high enough.
Has anyone successfully done a similar turret before? I realize it's possible to script this, but I really really don't want to do something that hacky unless there's no other alternative.
P.S. Please don't suggest putting two shots on one bitmap.
EDIT:
Solved. Fixing a $Shots-related bug allowed this to be done by simply using $Shots: 2 on a simple quad-firepointed turret.