Resolved that. Here's the debug from running the mission:
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'Part 6'
Using alternate ship type name: Vacuum Station
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Colonial Fighter
Using alternate ship type name: Signal Damper
Using alternate ship type name: Signal Damper
Using alternate ship type name: Colonial Fighter
Starting mission message count : 203
Ending mission message count : 203
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Pillbox.pof'
IBX: Found a good IBX to read for 'Pillbox.pof'.
IBX-DEBUG => POF checksum: 0xeeeda40b, IBX checksum: 0xc2702a0d -- "Pillbox.pof"
Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
Loading model 'Umb90.pof'
IBX: Found a good IBX to read for 'Umb90.pof'.
IBX-DEBUG => POF checksum: 0x60a0b918, IBX checksum: 0xb2bd5b7e -- "Umb90.pof"
Loading model 'Umbilical.pof'
IBX: Found a good IBX to read for 'Umbilical.pof'.
IBX-DEBUG => POF checksum: 0xbd73ef70, IBX checksum: 0xdad9d02f -- "Umbilical.pof"
Loading model 'cargo2v-01.pof'
IBX: Found a good IBX to read for 'cargo2v-01.pof'.
IBX-DEBUG => POF checksum: 0xce00c37b, IBX checksum: 0x815587fd -- "cargo2v-01.pof"
Submodel 'cargo-b' is detail level 1 of 'cargo-a'
Submodel 'cargo-c' is detail level 2 of 'cargo-a'
Submodel 'cargo-d' is detail level 3 of 'cargo-a'
Loading model 'Dock.pof'
IBX: Found a good IBX to read for 'Dock.pof'.
IBX-DEBUG => POF checksum: 0xf42e615b, IBX checksum: 0xfc264ebc -- "Dock.pof"
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x976ffbab -- "fighter01.pof"
Loading model 'bonus2t-02.pof'
IBX: Found a good IBX to read for 'bonus2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x99680dc1 -- "bonus2t-02.pof"
Loading model 'TCD-Gilgamesh.pof'
IBX: Found a good IBX to read for 'TCD-Gilgamesh.pof'.
IBX-DEBUG => POF checksum: 0xc5d12388, IBX checksum: 0xf8015d7e -- "TCD-Gilgamesh.pof"
WARNING: "Couldn't open texture 'debris_1' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcc-aurora-logo' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcc-aurora-1' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcc-aurora-2' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcc-aurora-3' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'tcc-aurora-4' referenced by model 'TCD-Gilgamesh.pof'" at modelread.cpp:2274
WARNING: "Not all subsystems in model "TCD-Gilgamesh.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:633
Subsystem detail0 in model was not found in ships.tbl!
Subsystem dish01 in model was not found in ships.tbl!
Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-Gilgamesh.pof
Subsystem intake07 in model was not found in ships.tbl!
Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-Gilgamesh.pof
Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-Gilgamesh.pof
Subsystem Radar_Post01 in model was not found in ships.tbl!
Subsystem weapons in model was not found in ships.tbl!
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship TCD-Gilgamesh.pof
WARNING: "Invalid subobj_num or model_num in subsystem 'dish' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
WARNING: "Invalid subobj_num or model_num in subsystem 'RadarPost' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
WARNING: "Invalid subobj_num or model_num in subsystem 'intake11' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0xf717925c -- "fighter2t-02.pof"
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x5dac9e8c -- "fighter2t-04.pof"
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x991bd889 -- "fighter13.pof"
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xa3525498 -- "bomber09.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0xa550d138 -- "fighter06.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x1453d51d -- "fighter2t-05.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0xced9c882 -- "fighter2t-03.pof"
Loading model 'navbuoy.pof'
IBX: Found a good IBX to read for 'navbuoy.pof'.
IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0x10cd349c -- "navbuoy.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI gas with size 128x127 (0.8% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x1ea4886c -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-02x with size 112x93 (27.3% wasted)
ANI shieldft-04 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shield-b09 with size 112x93 (27.3% wasted)
WARNING: "Ship 'ITN Carrier' does not have subsystem 'dish' linked into the model file, 'TCD-Gilgamesh.pof'." at ship.cpp:14454
WARNING: "Ship 'ITN Carrier' does not have subsystem 'RadarPost' linked into the model file, 'TCD-Gilgamesh.pof'." at ship.cpp:14454
WARNING: "Ship 'ITN Carrier' does not have subsystem 'intake11' linked into the model file, 'TCD-Gilgamesh.pof'." at ship.cpp:14454
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'Blip.pof'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x957ed0d8 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xf2c2dadd -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x0af34c8d -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x6082d46a -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x7ca80db9 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0xd4a071fb -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x35d0ce51 -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0xb6f923bc -- "stilettoII.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x40f5c0fb -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI gas.ani with size 128x127 (0.8% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shield-b09.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP308x190+16'
User bitmap 'TMP337x206+16'
User bitmap 'TMP69x119+16'
User bitmap 'TMP231x145+16'
User bitmap 'TMP273x158+16'
User bitmap 'TMP319x174+16'
User bitmap 'TMP192x116+16'
User bitmap 'TMP509x189+16'
User bitmap 'TMP209x477+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1506/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 241, Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
FRM: 1
FE: 1
Class: gtf hercules
FRM: 1
FE: 1
Class: gtf hercules mark ii
FRM: 1
FE: 1
Class: gtf ares
FRM: 1
FE: 1
Class: gtf erinyes
FRM: 1
FE: 1
Class: gtf loki
FRM: 1
FE: 1
Class: gtf pegasus
FRM: 1
FE: 1
Class: gtf perseus
FRM: 1
FE: 1
Class: gtf myrmidon
FRM: 1
FE: 1
Class: sf mara (terrans)
FRM: 1
FE: 1
Class: gtb artemis
FRM: 1
FE: 1
Class: gtb artemis d.h.
FRM: 1
FE: 1
Class: gtb medusa
FRM: 1
FE: 1
Class: gtb ursa
FRM: 1
FE: 1
Class: gtb zeus
FRM: 1
FE: 1
Class: gtb boanerges
FRM: 1
FE: 1
Class: gtdr amazon
FRM: 1
FE: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: gtsg watchdog
FRM: 1
FE: 1
Class: gtsg cerberus
FRM: 1
FE: 1
Class: gtsg alastor
FRM: 1
FE: 1
Class: gtep hermes
FRM: 1
FE: 1
Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvf seth
FRM: 1
FE: 1
Class: gvf horus
FRM: 1
FE: 1
Class: gvf thoth
FRM: 1
FE: 1
Class: gvf serapis
FRM: 1
FE: 1
Class: gvf tauret
FRM: 1
FE: 1
Class: gvb sekhmet
FRM: 1
FE: 1
Class: gvb osiris
FRM: 1
FE: 1
Class: gvb bakha
FRM: 1
FE: 1
Class: gvf ptah
FRM: 1
FE: 1
Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gvsg ankh
FRM: 1
FE: 1
Class: gvsg edjo
FRM: 1
FE: 1
Class: gvep ra
FRM: 1
FE: 1
Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sf dragon
FRM: 1
FE: 1
Class: sf basilisk
FRM: 1
FE: 1
Class: sf manticore
FRM: 1
FE: 1
Class: sf aeshma
FRM: 1
FE: 1
Class: sf mara
FRM: 1
FE: 1
Class: sf astaroth
FRM: 1
FE: 1
Class: sb nephilim
FRM: 1
FE: 1
Class: sb taurvi
FRM: 1
FE: 1
Class: sb nahema
FRM: 1
FE: 1
Class: sb seraphim
FRM: 1
FE: 1
Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
FRM: 1
FE: 1
Class: ssg belial
FRM: 1
FE: 1
Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
No briefing music is selected, so play first briefing track: Brief1
AUDIOSTR => Successfully opened: FS2_Brief_01.ogg
ANI 2_BriefMap with size 918x400 (21.9% wasted)
Entering brief_init()
entering common_select_init()
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconbonusherc with size 32x28 (12.5% wasted)
ANI iconfighter2t-04 with size 32x28 (12.5% wasted)
ANI iconfighter13 with size 32x28 (12.5% wasted)
ANI iconfighter2t-03 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
Frame 0 too long!!: frametime = 25.542 (25.542)
Loaded user_o.wav
Loaded commit.wav
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
entering common_select_close()
weapon_select_close() returning without doing anything
ship_select_close() returning without doing anything
Entering brief_close()
Entering game at time = 35.400
AUDIOSTR => Successfully opened: Sonar_Low.wav
Loaded boom_3.wav
Loaded Inst2.wav
Loaded ship_a3.wav
Loaded ship_a1.wav
Loaded ship_a2.wav
Requested main shader not found: 0x6.
Regenerating local nebula!
Requested main shader not found: 0x6.
Loaded cue_voice.wav
Requested main shader not found: 0x6.
AUDIOSTR => Successfully opened: Sonar_Mid.wav
Loaded ship_p.wav
Requested main shader not found: 0x6.
AUDIOSTR => Successfully opened: Sonar_High.wav
Loaded T_flyby1.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
Regenerating local nebula!
Loaded aburn_1f.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
Regenerating local nebula!
Loaded directive.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
Regenerating local nebula!
Regenerating local nebula!
AUDIOSTR => Successfully opened: Sonar_High.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
Regenerating local nebula!
AUDIOSTR => Successfully opened: Sonar_High.wav
Loaded breakup.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
Loaded boom_1.wav
A forever chunk of debris was created from ship with radius 84.718117
A forever chunk of debris was created from ship with radius 84.718117
SHIP DESTROYED: TGas-1 1
SHIP DESTROYED: Station C-01A
A forever chunk of debris was created from ship with radius 84.718117
A forever chunk of debris was created from ship with radius 84.718117
SHIP DESTROYED: TGas-1 5
SHIP DESTROYED: Alpha 3
Loaded Arc_05.wav
Loaded Arc_04.wav
Loaded Arc_03.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
SHIP DESTROYED: Umbilical Dock 9
SHIP DESTROYED: Umbilical 90 2
SHIP DESTROYED: Umbilical Dock 4
Loaded boom_2.wav
SHIP DESTROYED: Umbilical 90 8
SHIP DESTROYED: U.R.A. Moron 1
SHIP DESTROYED: Umbilical Dock 11
SHIP DESTROYED: Umbilical Dock 10
SHIP DESTROYED: Umbilical Dock 12
SHIP DESTROYED: Docking Ring 13
Regenerating local nebula!
SHIP DESTROYED: Umbilical Dock 15
SHIP DESTROYED: Docking Ring 14
SHIP DESTROYED: Umbilical Dock 17
SHIP DESTROYED: Umbilical Dock 18
SHIP DESTROYED: Umbilical Dock 16
SHIP DESTROYED: Umbilical Dock 19
SHIP DESTROYED: Umbilical Dock 20
AUDIOSTR => Successfully opened: Sonar_Low.wav
Loaded Arc_02.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
1031 frames executed in 30.002 seconds, 34.364 frames per second.
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
SHIP DESTROYED: Epsilon 2
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
Loaded beep_2.wav
AUDIOSTR => Successfully opened: Sonar_Low.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
AUDIOSTR => Successfully opened: Sonar_High.wav
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
AUDIOSTR => Successfully opened: Sonar_Mid.wav
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
Requested main shader not found: 0x6.
AUDIOSTR => Successfully opened: Sonar_Mid.wav
Loaded user_c.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
Loaded beep_4.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
AUDIOSTR => Successfully opened: Sonar_Mid.wav
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
AUDIOSTR => Successfully opened: Sonar_High.wav
Loaded thr_off.wav
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
AUDIOSTR => Successfully opened: Sonar_Mid.wav
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
Loaded beacon.wav
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
WARNING: "Invalid subobj_num or model_num in subsystem 'dish' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
WARNING: "Invalid subobj_num or model_num in subsystem 'RadarPost' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
WARNING: "Invalid subobj_num or model_num in subsystem 'intake11' on ship type 'ITN Carrier'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4780
Frame 6902 too long!!: frametime = 5.090 (5.090)
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
Regenerating local nebula!
Regenerating local nebula!
Loaded fail.wav
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!
Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Loaded main_amb.wav
SOUND => No more audio streams available!
No music file exists to play music at the main menu!
Loaded Camp_on.wav
Loaded Camp_off.wav
Loaded user_c.wav
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Fri Sep 16 21:36:27 2011
Just a guess, but I'm assuming it has to do with the "Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
SOUND => No more audio streams available!"
Any idea of what causes that/how to resolve it?