Originally posted by IceFire
I assume that would also bring desireable performance enhancements and potential graphical enhancements too?
Well, so far performance isn't so great, at least on the 2D side (3D is still

under construction...) I have read in various places that most OpenGL implementations are
not optimized for 2d (DrawPixels, etc.) so this is no big surprise. But the framerate in the 2D environment (eg command briefings) gives me about a 3 or 4 fps... the ANIs are somewhat jerky.
I have a reasonably fast machine -- 550MHz PIII w/ 128MB RAM and a GeForce3 Ti200.
A lot of stuff is not optimized at all, and this is debug mode, w/ lots of mprintfs, so hopefully we will be able to squeeze more performance out of it. Obviously the in-game framerate is more important, and there is less 2D there -- just the HUD overlay.
The first step is getting it to work at all -- plenty of time for performance tweaks.
I flew a mission yesterday from start to finish on my Linux box ("Surrender, Belisarius!")

It was odd flying around w/ no 3d images, but the keyboard and targeting controls worked, so at least I could tell where the bad guys were and launch Rockeyes at the red lead indicator.