Author Topic: HTL Sobek  (Read 41027 times)

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Offline Hades

  • FINISHING MODELS IS OVERRATED
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  • i wonder when my polycounts will exceed my iq
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Nothing better than destroying your own work, Eh?
RgaNoris is clearly a child beater
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Alan Bolte

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  • Deneb III
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http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s
It looks like primaries aren't colliding with the aft side of the dorsal wheel, and there's some odd artifacts in the weapon hit effects (on that wheel's portside hub).

You can see it again at 3:22, but this time the hit effects are seen from the front, on the aft dorsal armor plate.

I just want to say though, you've really improved the sense of scale for this ship. Most impressive.
« Last Edit: October 29, 2011, 12:08:14 am by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Wow. It looks ****ing fantastic. :yes:
I am a revolutionary.

 

Offline Fury

  • The Curmudgeon
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All this lacks are modeled thrusters. Those thruster bitmaps stick out like a sore thumb. Otherwise, excellent work.

 

Offline Droid803

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I donno, with heat distortion regular thruster bitmaps look a lot better (than they used to)
(´・ω・`)
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Offline Rga_Noris

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  • What?
Do modelled thrusters have the distortion effect? Cuz I likes me that distortion effect.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Fury

  • The Curmudgeon
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I hear they do but what do I know, I haven't had FSO installed for 3-4 months.

 

Offline Rga_Noris

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  • What?
Does anyone have an example of large modeled thrusters done well? I've seen smaller ships utilize them with acceptable results, but no biggies. This would be new territory for me...
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Droid803

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Only example I know of is in Diaspora.

ie. http://www.youtube.com/watch?v=J8YjXIPwmW4&t=1m37s

Not sure if it would at all be helpful given the radically different shape of the Sobek's engine assembly versus that of the Sobek's.

Oh fuc- *GVCv Sobek versus that of the Sobek-class Battlestar's. Screw you, name doubling!
« Last Edit: October 29, 2011, 01:31:37 am by Droid803 »
(´・ω・`)
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Offline Dragon

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I was unable to get distortion working on modeled thrusters.
I'd say that unless implemented on them, it's enough of a reason not to depart from bitmap thrusters.

 

Offline Rga_Noris

  • 29
  • What?
http://www.youtube.com/watch?v=tyZVu3lXBTA&t=0m53s
It looks like primaries aren't colliding with the aft side of the dorsal wheel, and there's some odd artifacts in the weapon hit effects (on that wheel's portside hub).

You can see it again at 3:22, but this time the hit effects are seen from the front, on the aft dorsal armor plate.

I just want to say though, you've really improved the sense of scale for this ship. Most impressive.

I looked into this... the hits are actually hitting appropriately. What seems to be occuring is some issue with soft-particles running the latest shadow build. It seems that, on occassion, if you are facing the area where the impact is occuring, but it is obstructed by another surface, the odd graphical anomoly occurs that you saw there. It also occurs when the Sobek (or Aeolus) explodes, with some of the explosions mimicing what you saw.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Alan Bolte

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That was a shadow build? I didn't see any shadows.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Rodo

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yes I think it's related to the shadows build, there's a new version with a patch that fixes the issue.
el hombre vicio...

 

Offline Rga_Noris

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  • What?
Hey guys, here is the new turret:



Hoping to release later today if testing goes well!
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Droid803

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The base still looks a bit strange, but the barrels look good.
Whatever, should do I guess.
(´・ω・`)
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Offline Something

  • 27
  • Will Voice act for any mod
Personally, I think it would look great if the turret base was flush with the hull, with the bottom of the turret barrels them selves level with the hull.
Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline Nyctaeus

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Could you release also a version with previous turrets? I like the both, but previous version would be awesome as missile launcher and I'd like to use it on various vasudan models in second chapter of Shadow Genesis.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline TacOne

  • 26
  • Dabbling Modder
I think the transition between the square thin base and the round thick barrel looks a bit weird, makes it look a bit flimsy.
In my opinion it'd look better if the part of the base supporting the barrels was a bit larger.
The barrels themselves look fine, and I agree the previous turret was pretty good too (esp. as mentioned for something like a missile turret).

 

Offline Rga_Noris

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  • What?
Betrayal, would you like me to just send it as its own .pof?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Rodo

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I agree, the base does not bond well with the overall shape.

You could try adding something like bat wings on the sides, enclosing the base in order to hide the conection to the rounded body or something like that.
el hombre vicio...