Author Topic: brand's texture making process?  (Read 1933 times)

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Offline rhettro

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brand's texture making process?
brand,

Have you posted your texturing techinique? Or is it similar to Scooby's tutorial?

Thanks,

rhettro

 

Offline chief1983

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Re: brand's texture making process?
I'm pretty sure his is unique, but he has described it loosely before, although perhaps not in a dedicated post.
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Offline Black Wolf

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Re: brand's texture making process?
As I understand it, it's pretty basic and straightforward for Brand:

1: Open Photoshop
2: Become Awesome
3: Draw Textures

There may be one or two steps I've missed here and there, but AFAIK, that's more or less how he works. :D
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Offline brandx0

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Re: brand's texture making process?
Haha, yeah that's pretty much it.  I have considered doing a texture tutorial at some point, maybe I'll get around to it someday, but as far as I know it is pretty unique, I've never heard of anyone doing it the way I do it.
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Offline rhettro

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Re: brand's texture making process?
For some reason I was thinking that you modeled the indentations and then used that as a basis for bumpmap over a second low-poly model. Or I could be just smoking crack.

 

Offline brandx0

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Re: brand's texture making process?
No, I don't use a high-poly/low poly workflow.  I only make the low poly, and all the normal mapping is done by hand in photoshop.  The method I use also allows me to create normal, shine, diffuse, etc (any map type the model needs) all at the same time.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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Offline rhettro

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Re: brand's texture making process?
Cool, thanks for the answer. I noticed that Scooby had posted a year ago that he needs to update his texture tutorial to the new technique he is using.