Author Topic: Launcher crashes on selecting Nightlies  (Read 6709 times)

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Launcher crashes on selecting Nightlies
My launcher(5.5g) crashes as soon as I select any nightly build from the browse function. Windows just says "This program has stopped working" the moment i select the nightly. Any help would be appreciated.
« Last Edit: October 02, 2011, 10:27:59 pm by Master_of_the_blade »

 

Offline H-Alien

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Re: Launcher crashes on selecting Nightlies
no problems here. You say any nightly build, can you specify which builds you tried? Did you checksum the downloaded files to make sure they aren't corrupted?

 

Offline KyadCK

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Re: Launcher crashes on selecting Nightlies
I've seen the problem before, but to verify:

1: error happens when you click on the nighty from the selection window?
2: error does not happen when running the nightly directly?
3: .12 runs perfectly dispite .13 crashing?
4: the crash is a windows 'this application has stoped responding' etc error?

Sadly i do not have a solution beyond 'try another launcher', but this would be the 3rd time i have seen this effect someone.
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Offline Alan Bolte

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Re: Launcher crashes on selecting Nightlies
I am experiencing precisely the effect you describe, KyadCK.

5.5f also does not work for me.
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Offline mjn.mixael

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Re: Launcher crashes on selecting Nightlies
Yeah... one of my buddies has this issue. I'm going to point him toward wxLauncher.
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Offline KyadCK

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Re: Launcher crashes on selecting Nightlies
This one, to save time trying to look for it.
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Re: Launcher crashes on selecting Nightlies
no problems here. You say any nightly build, can you specify which builds you tried? Did you checksum the downloaded files to make sure they aren't corrupted?
Tried with 3 different builds. 4 if you count the build i got with blue planet multi.

Edit: Well it worked! The nightlies are working. Thank you all. I got the wxlauncher. Is there a way to disable the rippling effect in the engines in the latest nightlies? It doesn't make sense in space.
« Last Edit: October 04, 2011, 04:32:53 pm by Master_of_the_blade »

 

Offline KyadCK

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Re: Launcher crashes on selecting Nightlies
Try wxLauncher, the one I linked above.
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Offline chief1983

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Re: Launcher crashes on selecting Nightlies
Is there a way to disable the rippling effect in the engines in the latest nightlies? It doesn't make sense in space.

The way it's implemented, it does look more like atmospheric disruption, however there would still be a distortion in space.  I'd love to see it made a bit more realistic, but as it stands, I'm pretty sure you had to check a launcher option to enable it.  I think it's under Experimental.
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Offline mjn.mixael

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Re: Launcher crashes on selecting Nightlies
If you are talking about the thruster distortion then they only way to turn it off is with TBM options. (Browse the Wiki, I know it's there.) However, using those same TBM options and a little photoshop expertise, you can modify the distortion pretty easily.

Chief: it's the Explosion distortion that has a launcher flag.
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Offline Alan Bolte

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Re: Launcher crashes on selecting Nightlies
While we're off-topic, I just wanted to mention that regardless of realism, the effect could use some work before being considered ready for inclusion as a default. My complaints:
1. The effect distorts geometry in front of it. Given that said geometry is necessarily silhouetted by the brilliant white of the thruster, this is too visible to ignore.
2. The effect makes the 2d nature the the thrusters too obvious. Maybe this would be less of a problem if you tweaked the thruster animations so the distorted Bitmap 2 didn't end up too far outside the visible radius of Bitmap 1, but even then there's the problem where half of Bitmap 1 is distorted and half isn't.
3. The effect does not distort the nebula. Maybe this is too much to ask, but it's just sort of odd that the ship's hull seems to be bucking and twisting just aft of the thruster, while the wispy puffs of pink gas sail by unaffected.

Back on topic though, is there something we should be doing to help bugtest the normal launcher and figure out why 3.6.13 makes it crash? I mean, I guess I could go through all the nightlies since 3.6.12 came out, but I can't help but wonder if there's something more constructive I could be doing.
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Re: Launcher crashes on selecting Nightlies
Thx guys.
I'd like to learn Freespace modding. Where do I start? I do have some programming experience (C++, VB, Java IDE). FRED is frustrating. Shi[ placement is a pain in all the wrong places.

 

Offline KyadCK

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Re: Launcher crashes on selecting Nightlies
FRED camera controls can be a pain, it has become a habit of mine to zoom out so I can see everything and work from there. Its all about learning the keys (a/z for zoom, numberpad arrows for movement), but the best awnser anyone could give you would be this, and to ask on IRC if you get stuck on something.
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Offline karajorma

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Re: Launcher crashes on selecting Nightlies
Thx guys.
I'd like to learn Freespace modding. Where do I start? I do have some programming experience (C++, VB, Java IDE). FRED is frustrating. Shi[ placement is a pain in all the wrong places.

Depends on what you want to do! The SCP do need good coders so you could just join us on the #scp IRC channel and start working on the source code. Or you could make your own missions in FRED or your own ships if you know how to model. Tell us what you'd like to do and we can point you in the right direction.
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Re: Launcher crashes on selecting Nightlies
I dont have 3DS Max yet. So modelling is out of question.
I've tried FRED. Its a pain in all the wrong places. Still wrestling with it.
Coding...what kind are we talking about? Do keep in mind that the coding ive done is student level(I'm just 16 afterall). I can learn fast, though.

 

Offline Iss Mneur

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Re: Launcher crashes on selecting Nightlies
I dont have 3DS Max yet. So modelling is out of question.
Why? Blender seems to work just fine...

I've tried FRED. Its a pain in all the wrong places. Still wrestling with it.
Coding...what kind are we talking about? Do keep in mind that the coding ive done is student level(I'm just 16 afterall). I can learn fast, though.
Fundamentally fs2open is written in C with objects, that is, we use a C like structure while passing around objects.  There are also parts that are written using C++ (FRED is done with MFC which I think it technically C++).  Of course there are also pieces that are written using .tbl.

At that, look at the SCP mantis (link is at the top of the page) (you will need to register to view it), for an general idea of the bugs that we need help with, one of them might grab your attention.
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Re: Launcher crashes on selecting Nightlies
Yeah, I can do C++.
I never knew C++ also had objects.

 

Offline Iss Mneur

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Re: Launcher crashes on selecting Nightlies
Yeah, I can do C++.
I never knew C++ also had objects.
Well objects is the point of C++, so I assume you meant to say that you "never knew C also has objects".

Sorry, I was a bit misleading, C by itself does not have objects.  Using a C++ compiler to write C like code is what I mean by "C with objects".
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Offline Valathil

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Re: Launcher crashes on selecting Nightlies
While we're off-topic, I just wanted to mention that regardless of realism, the effect could use some work before being considered ready for inclusion as a default. My complaints:
1. The effect distorts geometry in front of it. Given that said geometry is necessarily silhouetted by the brilliant white of the thruster, this is too visible to ignore.
2. The effect makes the 2d nature the the thrusters too obvious. Maybe this would be less of a problem if you tweaked the thruster animations so the distorted Bitmap 2 didn't end up too far outside the visible radius of Bitmap 1, but even then there's the problem where half of Bitmap 1 is distorted and half isn't.
3. The effect does not distort the nebula. Maybe this is too much to ask, but it's just sort of odd that the ship's hull seems to be bucking and twisting just aft of the thruster, while the wispy puffs of pink gas sail by unaffected.

Back on topic though, is there something we should be doing to help bugtest the normal launcher and figure out why 3.6.13 makes it crash? I mean, I guess I could go through all the nightlies since 3.6.12 came out, but I can't help but wonder if there's something more constructive I could be doing.

1. If you find a possibility to render the effect before the model BUT AFTER the model because of crappy ATI Zbuffer issues call me.
2. If you find a possibility to render something like this 3 dimesionally call me.
3. If you find a possibility to render it AFTER the nebula BUT BEFORE IT so it gets fogged by the nebula call me.

These are issues that are in every 3d Engine with distortion Effects. Especially the distorting geometry in front of it. CANT BE DONE.
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Offline Spoon

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Re: Launcher crashes on selecting Nightlies
Quote
Is there a way to disable the rippling effect in the engines in the latest nightlies? It doesn't make sense in space.
Because fighters with energy shields doing pew pew with super sci fi cannons and firing missiles that have higher payloads than your average nuke that barely dent an Orion while completely disobeying the newtonian laws do make sense right?  :p
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